Search results

  1. Seven

    Change DayZ survivor spawn location?

    Its not writing because the character was never created.
  2. Seven

    Change DayZ survivor spawn location?

    can you pastebin your whole server_playerSetup.sqf
  3. Seven

    Change DayZ survivor spawn location?

    Sorry left a major part out :p if (_randomSpot) then { private["_position","_worldspace"]; if (!isDedicated) then { endLoadingScreen; }; _position = ([[2070.8286,11682.723], 0, 10, 12, 0, 120, 0] call BIS_fnc_findSafePos); _worldspace = [0,_position]; };
  4. Seven

    Change DayZ survivor spawn location?

    You don't need to change the mission file since you are using a single spawn point, I can tweak it to use the spawn point from a mission file if you wish. You only need an x and y co-ordinate to run the code, mission.sqm's show the code as x,z,y. So remember that when you are grabbing the...
  5. Seven

    Change DayZ survivor spawn location?

    Ah, missed that bit. edit dayz_server.pbo\compile\server_playerSetup.sqf around line 174 you will find the "if (_randomSpot) then {" section Change this to if (_randomSpot) then { _position = ([[2070.8286,11682.723], 0, 10, 12, 0, 120, 0] call BIS_fnc_findSafePos); _worldspace =...
  6. Seven

    Spawnpoints, Performance and Zombies

    I need to check with the players on my server and DayZHorror staff to see if everything is fine. If so I'll release the patch today.
  7. Seven

    Change DayZ survivor spawn location?

    Why would you only want one spawn location? And Database has no control over how players spawn, The database only stores data and returns player and vehicle data when requested.
  8. Seven

    Spawnpoints, Performance and Zombies

    I'll Just run though all your points here. PsiSyndicate is your first problem, he is an alright chap, but his words are mixed. I know he loves the map, but he can say things quick of the bat and never correct him self. The spawn system is a pain we know. So I rewrote spawning to DayZ to cater...
  9. Seven

    Missing and overlapping buildings

    I will release the files tomorrow for the current build on Github. At least then players can use the mission files to see where the current vehicles and buildings are for any modifications admins want to make to the map.
  10. Seven

    HOW DO I MAKE/CRAFT NAILS ?

    Nails have the same drops chance of Knifes (~7%). So that should give you a ruff indication of how rare they are to spawn. We made them rare enough to be a pain to find, but no so rare to penalise crafting.
  11. Seven

    100% Custom Loot tables - TUTORIAL

    This can't be right at all. Are you sure you executed the code correctly. The error is saying that _this is an undefined variable which is impossible since it is the buildings that execute this code.
  12. Seven

    Enterable buildings

    The doorways have been fixed. They are already waiting in the repository :) ShermanFTW is working on the hospital right now, and will then move on to more buildings. It will be a slow and painful process but majority if not all building will be enter-able soon enough.
  13. Seven

    Help with adding Vehicles and Building ?

    pMain() spawns the vehicles.
  14. Seven

    Missing and overlapping buildings

    These issues will be fixed once we finish our full redo of the folder structures. Its a pain in the ass to fix but it will be done soon enough.
  15. Seven

    100% Custom Loot tables - TUTORIAL

    also the gps is missing a comma.
  16. Seven

    HOW DO I MAKE/CRAFT NAILS ?

    You wouldn't happen to be playing Sahrani? If so, you just need to find them in industrial sections, you can't craft nails.
  17. Seven

    Help with adding Vehicles and Building ?

    MaxNum
  18. Seven

    Sahrani Server Setup

    you need to up the totals in the object_classes table
  19. Seven

    Missing and overlapping buildings

    From the looks of this you are running @caa1 which is the base mod Sahrani was built of. @caa1 is no longer needed to run Sahrani since it has been repackaged to reduce the size and remove unneeded content. How are you launching the game? if its through commander, check to see in the...
  20. Seven

    Help with adding Vehicles and Building ?

    MySQL handles all of the vehicle data if you look in the vehicle_classes table you will notice a MaxNum column. The more in this column, the more you can spawn. We have a default limit of 100 in the pMain() Function, this will need changed on line 10. if you want to go beyond 100 vehicles...
Back
Top