I do agree with the premise that we need more old and abused models instead of shiny new sports cars or tanks. We need the post-apocalyptic models, the vehicles with welded on steel plates.
Thats how i meant to describe "new content".
Some of your ideas are contradictory: Look at items 2 and 2.1, you want to REMOVE bloodbags and morphine. Then you want to create a model and scripts to allow one single item to do EXACTLY what the items you removed were doing. How about just modifying how bloodbags and morphine?
I meant a medical kit with antibiotic saline. Rugs for bandages, wooden sticks for morphine so legs heal after an amount of time when fixed with it, saline (medical kit) for blood bags.
And what about #4, that is EXACTLY what the current vehicle spawn system does. Once a vehicle is destoyed, it is respawned.
The origins vehicle spawn system is different from the regular one, cars do spawn with a static amount at static locations when destroyed or in debug area. I dont like the randomized effect too much.
Specially in epoch you actually find people hoarding 20+ cars in bigger bases, there should always be a fight for those but nobody cars if they are bought/locked.
Also wrong - in the regular DayZ mod food gives you alot more health (was 300 or so) at once. Also you find by far too much food. Most players pick up 3-4 cans/tins and ignore the rest. Thats not how this should work in a survival mod.#3.2 is what food does now, just modify the values you want.
Many mods tried to establish this "rare amount" of food/drinks and failed due to lack of players, i do know that very well.
Better dont hail me, im from austriaAnyways, we all anxiously await your new map and the awesome Dayz experience it will provide.!!
All hail markus88, the saviour of Dayz!![]()