barry egginton
Member
not sure why that is mate tbh.
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Ok, what I ended up doing is setting my own variable on it like this....
And then find this line in your server pbo inside server_cleanup.fsm....Code:_ammoBox setVariable ["KrixKeep",true,true];
and change it too.....Code:"{" \n " _keep = _x getVariable [""permaLoot"",false];" \n " _nearby = {isPlayer _x} count (_x nearEntities [[""CAManBase""], 250]);" \n "" \n
find this line....Code:"{" \n " _keep = _x getVariable [""permaLoot"",false];" \n " _krixKeep = _x getVariable [""KrixKeep"",false];" \n " _nearby = {isPlayer _x} count (_x nearEntities [[""CAManBase""], 250]);" \n "" \n
change it too....Code:" if ( (!_keep) && (_nearby==0) && (_age > 60) ) then {" \n
This should work just fine for any ammo box. Enjoy!Code:" if ( (!_keep) && (_nearby==0) && (_age > 60) && (!_krixKeep) ) then {" \n
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what BE filters do i need to add in ?thats your problem then mate best do a bedie file too add into your server mate do a 3d edtitor for the ammo crate's
then you wont have this problem, they refill every restart, that is what i would say to do mate, should solve your problem.
thats your problem then mate best do a bedie file too add into your server mate do a 3d edtitor for the ammo crate's
then you wont have this problem, they refill every restart, that is what i would say to do mate, should solve your problem.