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Not realy, i will wait for the update and then release the next version compatible with 1.7.7Lots of changes to chopper crashes in the coming update.... this going to affect much?
I will wait for the update and then release the next version compatible with 1.7.7
Yes, they deliver Supplies to the Fishs
Check if you had done Step 2 of the Installation Instructions correct
Just put this mod, it work!! base on RTB log follow the heli and see it crush..Hi all,
will like to add this into my server, but came to a question and appreciated if any 1 would be able to advice.
I had added Amind tools for for mission init.spf, for this mod at steps 3 it optional to delete crater. will there be any issue if i stay with my current code as
if (!isDedicated) then { // If mission is loaded by a player execute the player monitor
0 fadeSound 0;
0 cutText [(localize "STR_AUTHENTICATING"), "BLACK FADED", 60];
_id = player addEventHandler ["Respawn", {_id = [] spawn player_death;}];
_playerMonitor = [] execFSM "admintools\player_monitor.fsm";
};
[] execVM "admintools\Activate.sqf";
Would it be possible to make the heli's keep flying around instead of suiciding after a 30 second flight? It seems silly adding in AI if no one ever sees them flying.
// [_guaranteedLoot, _randomizedLoot, _frequency, _variance, _spawnChance, _spawnMarker, _spawnRadius, _spawnFire, _fadeFire, _useStatic, _preWaypoint, _crashDamage]
nul = [
3, //Number of the guaranteed Loot-Piles at the Crashside
4, //Number of the random Loot-Piles at the Crashside 3+(1,2,3 or 4)
3000, //Fixed-Time (in seconds) between each start of a new Chopper
500, //Random time (in seconds) added between each start of a new Chopper
1, //Spawnchance of the Heli (1 will spawn all possible Choppers, 0.5 only 50% of them)
'center', //Center-Marker for the Random-Crashpoints, for Chernarus this is a point near Stary
4000, //Radius in Meters from the Center-Marker in which the Choppers can crash and get waypoints
true, //Should the spawned crashsite burn (at night) & have smoke?
false, //Should the flames & smoke fade after a while?
false, //Use the Static-Crashpoint-Function? If true, you have to add Coordinates into server_spawnCrashSite.sqf
1, //Amount of Random-Waypoints the Heli gets before he flys to his Point-Of-Crash (using Static-Crashpoint-Coordinates if its enabled)
1 //Amount of Damage the Heli has to get while in-air to explode before the POC. (0.0001 = Insta-Explode when any damage//bullethit, 1 = Only Explode when completly damaged)
] spawn server_spawnCrashSite;
19:45:31 Error Zero divisor
19:45:31 File z\addons\dayz_server\compile\server_spawnCrashSite.sqf, line 438
19:39:37 Error context vehicle _x != _x && !(vehicle _x in _safety) && (typeOf vehicle _x) != ""ParachuteWest"" && ((vehicle _x getVariable [""Sarge"",0]) != 1)) then {" \n
_num = round(random 4) + 4;
_config = configFile >> "CfgBuildingLoot" >> _lootTable;
if (_crashModel == "UH1Wreck_DZ") then {
_itemTypes = [["M107_DZ","weapon"]];
_itemChance = [0.01];
} else {
_itemTypes = [["FN_FAL","weapon"]];
_itemChance = [0.01];
};
_weights = [];
_weights = [_itemType,_itemChance] call fnc_buildWeightedArray;
_cntWeights = count _weights;
_index = _weights call BIS_fnc_selectRandom;