cyrq
Valued Member!
Do the rocks have a class name or it's just part of BIS_Effects_AirDestruction?
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Thanks, already tried to create a cluttercutter on the stones, but it only affects the gras around it, not the stonesMaybe something like this code: http://forums.bistudio.com/showthre...pecific-area&p=2281881&viewfull=1#post2281881 can be used to get rid of the Crater.
This is what i tried with this code:But if CraterLong is a valid class (and it is) can't we just use deletevehicle to remove it?
Also after thinking about it, when You actually crash a heli in DayZ it also spawns in that crater (Craterlong), but after some time it just dissapers and only the burned wreck is present, so it must be deleted somehow.
Maybe this can help: https://github.com/r0vy/hooahfosooa...tan/common/server/vehicles/functions.sqf#L157
_list = _pos nearObjects 10;
{
deleteVehicle _x;
} forEach _list;
LOL, this video was published yesterday... seems like someone had the same idea as me at the same time?Is this what you are after?
LOL, this video was published yesterday... seems like someone had the same idea as me at the same time?![]()
I assure you that's not the case, and I'm offended that you would intimate as much, we have always asked permission and credit our sources. Reading back through the thread we actually took a different approach.Did you give the code to anyone yet? maybe they ripped it as their own![]()
Nope, i dont think here has anyone stealed anything... yes, we both have nearly the same animation, but to be true, i added this animation today... so we have both our own scripts.I assure you that's not the case, and I'm offended that you would intimate as much, we have always asked permission and credit our sources. Reading back through the thread we actually took a different approach.
I assure you that's not the case, and I'm offended that you would intimate as much, we have always asked permission and credit our sources. Reading back through the thread we actually took a different approach.
I'm not terribly offended, but I thought it was a bit cheap to go there. I would be offended anytime we did something cool and someone muttered under their breath and questioned the legitimacy of it. Especially when I know first hand the amount of work that went into it.Sorry if your offended... but it was a curious answer to my first question, asking if he gave the code out and if he hasn't and you made your own code why would you be offended.
_list = nearestObjects [(getMarkerPos "base"), ["CraterLong"], 1000];
{deleteVehicle _x} foreach _list;