Stuff and Junk
Well-Known Member
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Ya i had trouble clipping sound files to make it smaller but these clips are very short. With a one time DL large mission files are not really that bad :/ but ya i totally agree with you. Just keep in mind that only .ogg will work and even with the high level of compression it uses it can still be large with sound/video.I really like the idea, and will defo implement it on my server, just not with these radio messages, they are too long imo and too big in kb.
All in all, great idea man!
Im assuming you are referring to the loop timer. If you change the value in the init line under where it says message chance it you can have it set to 100% or 1%. 0.01 = 1% where 1 = 100%. The second number is the sleep time. If you want the loop to execute more slowly then increase this number. The default is 600 secs = 5 mins i believe.are there any ways to change the frequency of the sound being played?
Absolutely, if you go to step 4 its the dropbox link.Hey stuff and junk, is there a link to the files, looked in the releases and couldn't find any info on it
lol, my search-fu must be off
Bags
Not that i have ever seen. It is set by default to only have a 5% chance to play. If you want to test the sound just change the init line value from 0.05 to 1. If you want to make the loop execute faster then change the second number in the init line form 600 to anything lower.Do custom debugs screw this up? Running newest Epoch with a custom debug, and nothing is playing. Made sure I had a radio. No errors in report.
thats actually a great idea! I have not considered it till just now but yes. If the DZAI creator wanted to implement it im sure we could work together.This is great!
The second I saw this I wanted to add it to my server. Have you given any thought about adding this to the DZAI mod? The DZAI mod has an option, if you carry a radio you'll get messages about the AI tracking you(which is really fun). It would be fantastic if your radio chatter broadcast these messages at the same time.
Thanks for the mod,
Gentry
////THIS IS JUST FOR REFERENCE IN THE FILE//////
class RscProgressNotFreeze
{
idc = -1;
type = 45;
style = 0;
x = 0.022059;
y = 0.911772;
w = 0.029412;
h = 0.039216;
texture = "#(argb,8,8,3)color(0,0,0,0)";
};////THIS IS JUST FOR REFERENCE IN THE FILE//////
////THIS IS THE START OF THE CFG SOUNDS SECTION/////
class CfgSounds
{
sounds[] ={bark,growl,whistleFollow,whistleStay,whistleFind,whistleNon,introsong,signal_green,signal_yellow,signal_orange};
class bark
{
name="bark";
sound[]={addin\fx\bark.ogg,0.4,1};
titles[] = {};
};
class growl
{
name="growl";
sound[]={addin\fx\growl.ogg,0.5,1};
titles[] = {};
};
class whistleFollow
{
name="whistleFollow";
sound[]={addin\fx\whistleFollow.ogg,0.8,1};
titles[] = {};
};
class whistleStay
{
name="whistleStay";
sound[]={addin\fx\whistleStay.ogg,0.8,1};
titles[] = {};
};
class WhistleFind
{
name="WhistleFind";
sound[]={addin\fx\whistleFind.ogg,0.8,1};
titles[] = {};
};
class whistleNon
{
name="whistleNon";
sound[]={addin\fx\whistleNon.ogg,0.9,1};
titles[] = {};
};
class signal_green
{
name="signal_green";
sound[]={Sounds\signal_green.ogg, 0.9, 1};
titles[] = {};
};
class signal_yellow
{
name="signal_yellow";
sound[]={Sounds\signal_yellow.ogg, 0.9, 1};
titles[] = {};
};
class signal_orange
{
name="signal_orange";
sound[]={Sounds\signal_orange.ogg, 0.9, 1};
titles[] = {};
};
class introsong
{
name="introsong";
sound[]={Sounds\introsong.ogg, 0.2, 1};
titles[] = {};
};
};
/////BELOW IS ALSO JUST FOR REFERENCE IN THE FILE//////////
//
// the loading screen itself
//
class DayZ_loadingScreen
{
idd = -1;
duration = 10e10;
fadein = 0;
fadeout = 0;
name = "loading screen";
class controlsBackground
{
Ya, thats not quite rightnot work
in description.ext :
////////////
class radio1
{
name="radio1";
sound[]={sounds\radio1.ogg, 0.3, 1};
titles[] = {};
};
class radio2
{
name="radio2";
sound[]={sounds\radio2.ogg, 0.3, 1};
titles[] = {};
};
class radio3
{
name="radio3";
sound[]={sounds\radio3.ogg, 0.3, 1};
titles[] = {};
};
class radio4
{
name="radio4";
sound[]={sounds\radio4.ogg, 0.3, 1};
titles[] = {};
};
class radio5
{
name="radio5";
sound[]={sounds\radio5.ogg, 0.3, 1};
titles[] = {};
};
};
#include "addons\SARGE\SAR_define.hpp"
help mi