I have found a much simpler way of doing this, no bugs as yetwill post it when I'm home tonight. I have it working on standard Panthera 1.8.
When you say no bugs have you managed to stop vehicles on there exploding after a restart?
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I have found a much simpler way of doing this, no bugs as yetwill post it when I'm home tonight. I have it working on standard Panthera 1.8.
When you say no bugs have you managed to stop vehicles on there exploding after a restart?
if (isServer) then {
waituntil {!isnil "bis_fnc_init"};
LHD1 call BIS_EW_fnc_createLHD;
};
class Item1
{
side="LOGIC";
class Vehicles
{
items=1;
class Item0
{
position[]={935.22925,0.24452555,4696.7622};
id=50;
side="LOGIC";
vehicle="FunctionsManager";
leader=1;
lock="UNLOCKED";
skill=0.60000002;
};
};
};
class Item2
{
side="LOGIC";
class Vehicles
{
items=1;
class Item0
{
position[]={6176.591,0,1357.952};
azimut=90;
id=1;
side="LOGIC";
vehicle="Logic";
leader=1;
skill=0.60000002;
text="LHD1";
};
};
};
class Groups
{
items=3;
have been playing with battleye for a bit now and finially managed to join the server with out getting kicked.
What you need to do is open createvehicle.txt and add
to the end of both line 51 ("Land_") and line 57 ("_LHD_")Code:!"Land_LHD_house_1" !"Land_LHD_house_2" !"Land_LHD_elev_R" !"Land_LHD_1" !"Land_LHD_2" !"Land_LHD_3" !"Land_LHD_4" !"Land_LHD_5" !"Land_LHD_6"
03.06.2013 22:45:34: b00bies (80.109.220.105:3138) 4910054495d7d49633ad0ad03b571b11 - #20 "Land_LHD_4",
"Land_LHD_5",
"Land_LHD_6"
];
{
_dummy = _x createvehicle _LHDspawnpoint;
_dummy setdir _LHDdir;
_dummy setpos _LHD"
hmm dont know why but im getting "cannot load mission" error right before connect. has anyone gotten this? the lhd spawns perfectly just this message is showing evey connect.
class Item###
{
side="EMPTY";
id=###;
position[]={7728.18,-9.7,2128.12};
vehicle="TK_GUE_WarfareBAntiAirRadar_Base_EP1";
azimut=13;
lock="LOCKED";
init="this setpos [(getpos this select 0),(getpos this select 1), -9.7]; nul = [this] execVM ""Scripts\LHD\createlhd.sqf"";";
};
Just place a couple metal strips on the deck overlapping the front and middle sections.it seems like there are still some spots you can fall through the deck down to the water below.
No, this does happen. But you can land on it without falling through, open doors, go up and down the various ladders etc.
Ok so I found a simple way for me at least of spawning a fully intact Aircraft Carrier.
Step 1.
In your init.sqf file in the mission pbo use the following
Code:if (isServer) then { waituntil {!isnil "bis_fnc_init"}; LHD1 call BIS_EW_fnc_createLHD; };
The LHD1 is the name I used in the next part.
Step 2.
In your mission.sqm find the following
Below it use thisCode:class Item1 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={935.22925,0.24452555,4696.7622}; id=50; side="LOGIC"; vehicle="FunctionsManager"; leader=1; lock="UNLOCKED"; skill=0.60000002; }; }; };
Obviously changing the coordinates, azimut to suit & text if you used a different name from Step 1.Code:class Item2 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={6176.591,0,1357.952}; azimut=90; id=1; side="LOGIC"; vehicle="Logic"; leader=1; skill=0.60000002; text="LHD1"; }; }; };
Step 3.
Still in your mission.sqm on about line 33/35 you need to change items number to include the new addition.
So if you have just added the 1 aircraft carrier then obviously just add 1!Code:class Groups { items=3;
Voila! All done - repack & enjoy! (All credit goes to http://www.kylania.com/ex/ - further scripts there)
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