FallingSheep
OpenDayZ Lord!
@Stuff and Junk do you mind posting you BB files for us so we can mess around with them? or are they the same as whats posted above?
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Yes it is working very nicely for me. The only issues is the ability to remove. It removes it from the server but not from the DB.ok old thread i know but did you ever get this working properly and using the steam UID's?
sweet, ill see if i can get it to remove from the DB, prop use the admin tools delete from DB code and merge it inYes it is working very nicely for me. The only issues is the ability to remove. It removes it from the server but not from the DB.
hmm if we change PVDZ_obj_Destroy/PVDZ_obj_Delete to PVDZE_obj_Destroy/PVDZE_obj_Delete it will probably work for epochI basically have the BB1.3 on Dayz-1.8.2 with flagpole only had to shuffle a few things in the server files
due to altered lines
And for removal i looked in remove.sqf (dayz_code) and found that its bit diff to the 1.8.0.3
182
PVDZ_obj_Destroy = [_objectID,_objectUID];
publicVariableServer "PVDZ_obj_Destroy";
Old 1803
PVDZ_obj_Delete = [_objectID,_objectUID];
publicVariableServer "PVDZ_obj_Delete";
so we replaced this 2 times in player_remove.sqf
PVDZ_obj_Destroy = [_objectID,_authorizedOUID];
publicVariableServer "PVDZ_obj_Destroy";
And it does remove it from date base if this is done in player_remove.sqf in the BB1.3 (mpmissions-part)
Tested it with 2 others and we couldend remove eachothers BBobjects just our own
Maybe its useable in other Dayz mods aswell
yer ill have carefully modify player_build as i also use plotpole4life+vector+snap+admin buildYou may also need to look into BB13-dayz_code/actions/player_build.sqf , after update to 1.8.2 this was 1 off the major changes
I needed it to compare against the @Dayz-1.8.2/dayz_code.pbo/player_build.sqf , wich totaly is different to the Dayz-1803
Same for the server files and fn_selfactions
So infopanels & roofs work as ownership , but as said again its only for Dayz-1.8.2 , other mods may express different results ()
Can I ask why you would want to use BB1.3 with epoch? Isn't the main feature of Epoch its build system?
Personally, I like the wasteland system and if I were to install one, that would be it. Go to the epoch trader and buy a building already created. Using the R3F logistics you place the building into your truck, go to your base and place the building.
FYI: I have run Epoch servers off and on for a year now but have never actually built anything because I find it so damn tedious .. but everyone else seems to rave about it.
if (_nearUntargetable) then {
if (typeOf(_closestUntargetable) in _nettingNames) then {_displayName = "Netting";};
if (typeOf(_closestUntargetable) in _castleNames) then {_displayName = "Castle";};
if (typeOf(_closestUntargetable) in _heliPadNames) then {_displayName = "HeliPad";};
if (typeOf(_closestUntargetable) in _roofNames) then {_displayName = "Roof";};
if (typeOf(_closestUntargetable) in _buildingNames) then {_displayName = "Building";};
if (typeOf(_closestUntargetable) == "Land_Ind_IlluminantTower") then {_displayName = "Tower";};
};
_authorizedGateCodes = false;
if (typeOf(cursorTarget) in _codePanels) then {
_authorizedGateCodes = if ((_ownerID != "0") && (count _authorizedUID > 0)) then {((getPlayerUID player) in (_authorizedUID select 1));}; //Check it's not a map object/unbuilt object to avoid RPT spam
};
this works just fine with all versions from what I understand but yes it can be overwhelming.Is there any chance to have an update for Epoch 1.0.5.1?