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Thanksit does not
can you help me with dogs on my taviana serverI finally got the dogs working on my Namalsk server! Thanks for all the help, ive been wanting to get this to work for a long time now. Let me know if anybody else needs help properly adding the dog init to their mission file. Personally, that was the trickiest part for the mod.
But i still have one more question: has anybody ever figured out the fix for the dog deaths when you change clothes?
HI i was wondering pixel if ya could possible send me your .biedi file from your editor or tell me how i can merge my custom buildings with your mission.sqm,also any way to keep your dog after log out? mine dissappears but boy is he fun@sovoki
Since you insist and I always make things for free as you will see. I have a past project with a PayPal donate button but I am still a happy pauperHere But dont feel obliged I'll help fix things anyway.
The dogshouses with dogs are located with a random radius of 70 meters in: Bor, Msta, Polana, Vyshnoye, Grishino, Dubrovka. Take Vyshnoye. Often on the steep hillside or next to the road that goes up and North, near the village. Doghouses with dog should make a barking sound and are on an 'odd' location.
before you place it on a heavy traffic server let me check nullpo's trigger problem.
@Spinkz
both dogs are available 50% chance.
@nullpo
interesting. I'll dive into serverside multiplication of doghouse triggers tomorrow. Might update..
@sulo
I still think they dont "attach" because you need a trigger in the .sqm file as in howToAddin.txt (see 6 posts back). Or did you fiddle with dog.sqf, ifso and there is an error in it, it will be used ones. Empty lines don't matter they are for readability.
.
wish i could but im a noob myself to this, the only way i got this to work was use his mission.sqm file so now i dont have my custom cherno map anymore lolzHi, can you help me please ? I got this message during the intro scene : Resource title logo not found
Hi Pixel, Gotta say great mod i got it working but only with your mission.sqm. When i try my own it just waits at host. Could ya tell me what i would need to do to add more custom buildings to your mission.sqm with 3d editor as for some reason my DB will not spawn buildings through SQL plus you know im sure that takes a million times longer. Thanx in advance===========Updated 17-02-2013==========
This is version 2 of my addin for DayZ. serverside scripted, so clients don't need an extra mod.
The added storyline is a laboratory where things went wrong and the zombies entered the world through anomalies. As a helping hand in this harsh environment you can find companion dogs that you can command. See movieclip for details.
The dogshouses with dogs are located (with a random radius of 70 meters) in: Bor, Msta, Polana, Vyshnoye, Grishino, Dubrovka.
Install notes in .zip file
what is updated?
this
Only want the dog and know what .sqf is.
here
As a BE side note: I noticed the latest battleeye for servers has a new text file "attachto.txt" This document needs to be empty. I did not have problems with script.txt. If you do, please tell me.
wish i could but im a noob myself to this, the only way i got this to work was use his mission.sqm file so now i dont have my custom cherno map anymore lolz
hey are you using your own sqm file?Ok no problem but I solved my issue. In fact I use addins with base building addon and when I putted base building I had to modify the description file and after that I got this error during the intro scene.
So my problem is solved![]()
hey are you using your own sqm file?
Since yesterday installed and everything works fine. Dogs, Anomalies etc.
But i have one several issue, after changing clothes the server looses the charakter ID (no proper information on stats box) and cannot update the Hive properly, after disconnect cannot reconnect until the server restarts. That happens not only to the player that changed clothes but to all other players too.
Actually the heros/bandits/any skin change problem is 2 fold.
First, when you switch skins, you lose the variable dogActions. Second, when you switch skins you also switch player objects so that player != player (essentially). What this means is that if you are a dog owner, and you switch skins then your dog will suicide.
Just a very old problem that many others like myself, still have yet found any answers to. Any volunteers?