If you move some of the dog code to the client it solves some of the problem![]()
So how would i go about initializing the dogs when theyre client-side?
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If you move some of the dog code to the client it solves some of the problem![]()
===========Updated 17-02-2013==========
This is version 2 of my addin for DayZ. serverside scripted, so clients don't need an extra mod.
The added storyline is a laboratory where things went wrong and the zombies entered the world through anomalies. As a helping hand in this harsh environment you can find companion dogs that you can command. See movieclip for details.
The dogshouses with dogs are located (with a random radius of 70 meters) in: Bor, Msta, Polana, Vyshnoye, Grishino, Dubrovka.
Install notes in .zip file
what is updated?
this
Only want the dog and know what .sqf is.
here
As a BE side note: I noticed the latest battleeye for servers has a new text file "attachto.txt" This document needs to be empty. I did not have problems with script.txt. If you do, please tell me.
Does anyone have files for just the dogs?
SORRY if this has been asked before - and I did indeed see the note in the opening thread, however I am wondering if anyone has an empty mission.sqm file with just the dogs and not the other stuff (teleports) - OR is there a guide anywhere on removing the teleport points from the mission.sqm, to avoid bloating it?
Thanks![]()
EXCELLLLLLEEEEEENNNNTTTThttps://www.dropbox.com/s/czylljxexfu53oo/Dogs.rar
This only has dogs and I took out the other files and sounds that were then unneeded. You install it the same way as you would regularly.
I'm not 100% sure that it will work. I don't use the anomalies and just use the dogs and lift. My mission.sqm had an auto refuel in it, so I removed the auto refuel part so only the dogs were left added. And with the addin scripts removed the executes to other files leaving the dog scripts and dog sounds. So hopefully it works for ya'EXCELLLLLLEEEEEENNNNTTTT
Ya just saved me some workthanks!
CoolI'm not 100% sure that it will work. I don't use the anomalies and just use the dogs and lift. My mission.sqm had an auto refuel in it, so I removed the auto refuel part so only the dogs were left added. And with the addin scripts removed the executes to other files leaving the dog scripts and dog sounds. So hopefully it works for ya'