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Im pretty sure it would be the last line or two in your server functions server file. Something aboutI'm trying to implement this on a different map to chernarus, but I want to remove the added buildings, does anyone know how I would go about doing this?
Im pretty sure it would be the last line or two in your server functions server file. Something about
call compile "filname";
Comment it out do not delete it in case you want them back.
//call compile "filename";
Be careful though there is a cleanup file compiled there too.
it works, i am running one as we speak. You have to follow it to the letter and put your server in the DMZ zone on your router to make sure your not being firewalled. If it works then it means you need to port forward. Copy the arms20aserver.exe from your arma 2 oa root folder to the betas/expansions and overwrite that one to use the latest 548 patch.Hi I followed these instructions and i am unable to set up the server, is there new instructions with Steam support it seems the problem is because gamespy is shut.
How do we host a dayz vanilla server? any instructions out there?
it works, i am running one as we speak. You have to follow it to the letter and put your server in the DMZ zone on your router to make sure your not being firewalled. If it works then it means you need to port forward. Copy the arms20aserver.exe from your arma 2 oa root folder to the betas/expansions and overwrite that one to use the latest 548 patch.
This requires you to download the BEC tool. You have to enable the scheduler and create a restart schedule that kills the armaserver process and then restarts it. This is a little more advanced for most people though.Thanks, how would I add 3 hour restart for this ? is there a way to do it by adding something to the @Start_Server file?
If you have messed with the original dayz_code and you have your players download your mod then you have altered something that can be replaced with a new PBO. Save yourself the time and start from default files. If your doing that then it has to be something in another script and not the mod itself.Asked this in another thread but i'm yet to get any help and it's really bugging me. I've rebuild the dayz_code pbo but I cant seem to get it working on pwnoz0rs server.
The problem I'm having is that when players reach 0 blood, instead of dying like they should do, they stop bleeding and start regenerating blood.
Zombie hits, fall damage, gun hits are all killing players as they should, it just seems to be blood damage that is failing to fulfil an imminent death.
If anyone knows what chunk of code deals with blood damage death and could point me towards it, and show what values it should have I would be eternally grateful.
You could try to make sure all of your custom paths are correct in both spelling and case. Maybe you could link your rpt for a little more clarity.Hi
I'm trying to get this to work, but every time I attempt to do so, when someone tries to connect to the server, it spams the console and logs with "19:23:34 Mission DayZMod read from directory." and all the client gets is a black screen with the text "waiting for host".
A quick look through this thread shows that no-one else has had this issue, but it happens every time we try to set up the server, even with different computers.
Any suggestions?