They'll probably just use it as an excuse to charge even more money for them![]()
If they can find out how
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They'll probably just use it as an excuse to charge even more money for them![]()
If they can find out how![]()
Unfortunately some party pooper will make a tutorial although I'm not sure half of the admins would be able to cope successfully with updating a pbo every time they need to add new users anyway
haah time to move the custom loadout scripts server side![]()
If that will worki don't know how removing the child 999 will affect stuff
might not be able to
![]()
There's no need for any 999 calls to do it.If that will worki don't know how removing the child 999 will affect stuff
might not be able to
![]()
I can help to update Reality to DayZ 1.8.0.2.
Principle everything is the same except for the few .sqf files in dayz_server.pbo
I have compared 2 files dayz_server.pbo from 1.8 version. First from official release, and second from Reality-master.
So i found a few differences in this files:
compile\server_playerSync.sqf
init\server_functions.sqf
system\server_monitor.sqf
So you can also found what exactly differences in this files, and you can update reality to 1.8.0.2 by yourself.
I hope, that helped. Sorry for my bad English.
./build.pl --world chernarus --with-killmsgs --with-wrecks --with-invcust --with-carepkgs --with-buildings --instance 1 --serverversion 18
Merging world changes into ./missions/mission18/killmsgs
Merging changes for package ./tmp/killmsgs_msn_tmp
Hunk #1 failed at line 13.
My server host (HFB) actually released a 1.8.0.2 update for the Reality, so I'm using them. In particular the server_monitor.sqf is very different to the non reality version for this patch which is odd. It appears the default hive version has reverted most of the server_monitor.sqf code to that of 1.7.7.1 whereas the Reality version HFB released has maintained the 1.8 coding.
//Create it
_object = createVehicle [_type, _pos, [], 0, "CAN_COLLIDE"];
_object setVariable ["lastUpdate",time];
_object setVariable ["ObjectID", _idKey, true];
_object setVariable ["CharacterID", _ownerID, true];
if (_object isKindOf "TentStorage" || _object isKindOf "CamoNet_DZ" || _object isKindOf "Land_A_tent") then {
_pos set [2,0];
_object setpos _pos;
I think this is what you talk about:
Code://Create it _object = createVehicle [_type, _pos, [], 0, "CAN_COLLIDE"]; _object setVariable ["lastUpdate",time]; _object setVariable ["ObjectID", _idKey, true]; _object setVariable ["CharacterID", _ownerID, true]; if (_object isKindOf "TentStorage" || _object isKindOf "CamoNet_DZ" || _object isKindOf "Land_A_tent") then { _pos set [2,0]; _object setpos _pos;
This part of code in 1.8.0.2 from code that was in 1.7.6.1 mabye this will fix that issue.