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The .dlls are located in the server_files and in the @Reality folder like what cen mentioned. Does anybody know if anybody created a linux version for the database? Also if you guys have any issues importing the .sql file let me know, I'll create a installation guide on how to import the .sql file for Windows. You can also try joining the server I got online to see if you have your files installed right, if it kicks you than something is wrong, and if your able to join than you have the files right.
Where we at on status of official Taviana 3.0? I'm really excited to get my server running this!
Your new sql file has solved my problem with the vehicle table. However I had some issues with BE, some scripts from the usec plane, wich is very buggy btw, kicked any player that try to turn the engine on, because of a setfuel restriction, and also for the smoke effect when you turn the engine on.
It would also be great if we could build the server files with reality script/CP, with features like killmgs etc..
By the way, you're welcome on my test server: 94.23.36.224:2302 password 'mousse'
ew features added within Tactical mod which I havn't seen in other mods except for the 28 clothes from BP, good work and I wish you the best of luck with it all.STATUS:PRE-FINAL COMPLETEDCurrently Working with DayZTaviana.com TeamDownload Link:FINALLY ONLINE, AFTER PAINSTAKINGLY RUNNING INTO PROBLEMS:EXTRACT FILES WITH 7ZIP.Full Download 1.7.6.2:-Fixed Utility Tent Issues-Set vehicle cameras back to normalPatch 1.7.6.2 to 1.7.6.3:-Fixed Loot Tables from spawning the wrong Utility Tent (Bug Found by Cen).-There is now more unlocked skins (28 in total included the original DayZ ones) and there is also clothing pickups for those unlocked skins and they are spawning as loot.Server Files:
SQL Database (Based off of Default Reality Database, but modified to suit this dayz taviana):Notes for Install:- Make sure you have a table created already and than import this SQL file into it.- Use world ID 11 to use those new custom vehicle spawns that I have created:Anzu's War Games Provided Server:23.29.117.178:2362Project Downgraded to DayZ 1.7.6.1(This will be a hybrid between 1.7.6.1 and 1.7.7)Bugs Currently Active or found:- Maule seems to be having an issue bouncing on the tarmac or anywhere you park it at. (Author of this mod has to fix this.)- Bell 206 has a minor bug, you'll see yourself sunk into the seat and a flight control stick sticking through your leg, not to much of a big deal as long your not affected or damaged by it.(Author of this Mod have to fix this)=================================================================FEATURES=================================================================**Added 1.7.7 Items and the Ability to Craft
**Imported Arrow Quivers from 1.7.7, you can put arrows in quivers and take them out of quivers.
**Updated Loot Tables that spawn up to latest DayZ(Based off of 1.7.7 version and below).
**Added new Airplanes/Aircrafts
**Unlocked RHIB, UH-60M MEV, 2 Pickup PK's, 2 Offroad DSHKM, & Forest MTVR.
**Re-worked all of the vehicle config files for the available vehicles for DayZ, made them go faster offroad, and fixed camera views(For easier driving in First person view).
**Added extra ammo drum for Huey Gunners they have 2, one loaded and one extra drum.
**Added an Extra Storage Tent, Its bigger and holds more gear.
**Added an Ammo Box storage for easier hiding. Once deployed, it can not be removed.
Screenshot Of the Progress:
http://s179.photobucket.com/user/PontiacMan86/library/ArmA 2 << Check the Album
=================================================================CREDITS=================================================================**AWG COMMUNITY**For my friends at AWG Community for helping me out with this project. Also for helping me find bugs. They even offered me a private server for myself to run tests for my project. I love you guys to death.
**KONYO**For his awesome Ultralight & Chinook and for his kindness.**DAYZ TEAM**For releasing such an awesome mod for ArmA 2 and giving us something to play that does not bore us to death playing ArmA 2.**YAC**For his WW1 Plane Mod the Fokker VII=================================================================INSTALLATION=================================================================For Clients1. After you have downloaded the mod files above, extract them to your game folder if its installed by Steam it'll most likely be in this directoryWindows Vista and UpCode:C:\Program Files (x86)\Steam\steamapps\common\arma 2 operation arrowhead
Windows XP:Code:C:\Program Files\Steam\steamapps\common\arma 2 operation arrowhead
2. Once you have found your game directory and extracted the files there. Open DayZCommander and find DayZ Directory and check Override and put @DayZTavi instead of @DayZ.Here is what your dayz commander should look like. You may have to zoom in on the picture. I know on Firefox browsers you hold Left CTRL and than press + to zoom in.After you have done the following above, now you'll have to click this button to launch your game, the original DayZ Commander way will not work.For Server Owners:1. After you downloaded the .7z file and extracted it to your server's directory go in there and make sure its @DayZTavi > Addons > all the files and not @DayZTavi > @DayZTavi > Addons > All the Files.2. Once you have verfied that, add -mod=expansion\beta;expansion\beta\expansion;@dayztavi in the startup parameters. and don't forget to add your @reality folder in that parameter also.3. Once you have the startup parameters setted up, the server config files there isn't specific config files your suppose to use, you can use default server config files. You may have to adjust them accordingly for Taviana.4. Once your configuration files are in order go ahead an take a visit at this page https://github.com/thevisad/DayZ-Private-master/ and grab the .dll files that'll be in the Util > Deploy > Download Database.dll, TBB.dll, libmysql.dll & tbbmalloc.dll and place those dlls in the main directory of your server which is the directory that has your arma2oaserver.exe at.5. Once you have those dlls you have to make sure you have yourself a MySQL database created for it. You may have to download the entire thevisad's github files. Once you have that downloaded you have to run perl db_migrate.pl --help and list all the things you may have to set first before running the tool. I personally use this github page for good installation instructions https://github.com/UnclearWall/Bliss-Hive but only pay attention to the steps 4 & 5. Make sure your using thevisad's db_migrate.pl and not the UnclearWall's db_migrate.pl or otherwise your going to end up with boat loads of problems.6. Once you think you've done everything correctly, go into your server's keys folder and make sure you place the AWG.bikey that I have provided you with. Make sure you only see these THREE FILES!! bi.bikey, bi2.bikey, and AWG.bikey. You must not have the dayz.bikey in there. You may also want to check expansion > keys folder as well and make sure everything is in the same in there.7. Once all above is done and over with try launching your server and see if it shows online, and if it doesn't, check your server's .rpt log which is usually named arma2oaserver.rpt and in there you can view errors that may occur. Ignore errors with Conflicting Addon Entry, or beginning with STR_.Enjoy
=================================================================TROUBLESHOOTING?=================================================================If you having any issues, just send a reply on this topic and I'll see if I can be of any assistance to you.
Yup that made me lets say wonder as well and I am still rather uncertain if you should rely/wait on 'that guy'. Past experience shows the potential for amazingly prolonged waiting times. I am saying that because we heard that 'really soon' before and as it turns out there is a vast variety when it comes to the understanding of what qualifies as being 'really soon'.![]()
I would really like to know who is 'the guys that is working on Tavi 3.0' since I thought that DayZTaviana.com was dead a long time ago ..
Also about drilling platforms, could we finally have a working ladder to access them with a boat ?