I have been trying to get DZAI to spawn into custom spawn points but have had no success. Been trying to get this working and have tried many many things. I figured I would give you guys a try.
I put this:
_this = createMarker ["Skalisty1", [13778.9,2914.75,0.001]];
_this setMarkerShape "ELLIPSE";
_this setMarkerType "Empty";
_this setMarkerBrush "Solid";
_this setMarkerSize [350, 350];
_this setMarkerAlpha 0;
into cust_markers_chernarus.sqf
and put this:
[
"Skalisty1", //This is the marker name to be used as the patrol and spawning area.
5, //This trigger will spawn a group of 2 AI units.
3, //AI spawned by this trigger will have Weapon Grade level 1 (see below for explanation of Weapon Grade)
false //(OPTIONAL) Respawn setting. True: AI spawned will respawn. False: AI will not respawn. See more here: http://opendayz.net/threads/release-dzai-lite-dynamic-ai-package.11116/page-28#post-79148
] call DZAI_spawn;
into cust_spawns_chernarus.sqf
I also change the respawn time to 120 min and 125 max hoping that it count it as a respawn.
Also turned static spawn to true hoping that was preventing them from spawning.
If anyone has any suggestions please let me know.
I put this:
_this = createMarker ["Skalisty1", [13778.9,2914.75,0.001]];
_this setMarkerShape "ELLIPSE";
_this setMarkerType "Empty";
_this setMarkerBrush "Solid";
_this setMarkerSize [350, 350];
_this setMarkerAlpha 0;
into cust_markers_chernarus.sqf
and put this:
[
"Skalisty1", //This is the marker name to be used as the patrol and spawning area.
5, //This trigger will spawn a group of 2 AI units.
3, //AI spawned by this trigger will have Weapon Grade level 1 (see below for explanation of Weapon Grade)
false //(OPTIONAL) Respawn setting. True: AI spawned will respawn. False: AI will not respawn. See more here: http://opendayz.net/threads/release-dzai-lite-dynamic-ai-package.11116/page-28#post-79148
] call DZAI_spawn;
into cust_spawns_chernarus.sqf
I also change the respawn time to 120 min and 125 max hoping that it count it as a respawn.
Also turned static spawn to true hoping that was preventing them from spawning.
If anyone has any suggestions please let me know.