Part I
mapping only
Hi all.
With Bexs bunker script here it's the Alpha-Zeta bandit camp for Epoch Panthera.
Credit: Bexs; [LS] Brutus
Description:
A bandit camp for Epoch panthera with tons of Ai defending it (+-50 land troops / 4X9 Ai paratroops landed on zone / 2 AI Patrol chopper).
Those Ai defending the bunker.
Into the bunker a ammo crate with 10 briefcases and 2 new trader.
One sell/buy Gem
Second sell/buy sniper TWS
Some screenshoot:
Position of the Camp and the bunker

Where the bunker is placed ( and cannot be entering from there)

And small view of the bunker from outside

Some screen of the bunker:



The bunker acces area from outside

So here we go
--- Unpack your mission and server pbo
--- Donwload the Alpha-Zeta folder :
http://www.sendspace.com/file/5apnx9
--- Place the bunker folder from Aplha-zeta folder in your root mission pbo
--- Place the Scripts folder from Alpha-Zeta folder in your root mission pbo
---Place the map_updates folder from Alpha-Zeta folder in your root server pbo
--- Open you mission.pbo/init.sqf
go to the //Load in compiled functions block
right after
call compile preprocessFileLineNumbers "server_traders.sqf"; //Compile trader configs
copy and paste this
Then it look like:
call compile preprocessFileLineNumbers "server_traders.sqf"; //Compile trader configs
call compile preprocessFileLineNumbers "Scripts\compiles.sqf"; //Compile custom compiles
progressLoadingScreen 1.0;
Save the file
--- Open your mission.pbo/mission.sqm
Around line 1177 right before your class markers block copy and paste this:
then it will look like:
skill=0.60000002;
};
};
};
};
class Vehicles
{
items=2;
class Item0
{
position[]={8849.4346,3.0517578e-005,2839.7505};
azimut=-75.421852;
id=102;
side="EMPTY";
vehicle="Infostand_1_EP1";
skill=1;
};
class Item1
{
position[]={207.03339,0,12869.144};
azimut=61.23473;
id=101;
side="EMPTY";
vehicle="Infostand_2_EP1";
skill=1;
};
};
class Markers
Save the file
--- In the same file mission sqm go to your class Markers block and edit it like this:
For exemple my look like this:
class Markers
{
items=24;
class Item0
i Edit it like that:
class Markers
{
items=26;
class Item0
Now go at the last marker item and found this:
class Item23
{
position[]={3804.6707,-1.1429843,7656.6055};
name="Boat2";
text="MARCHAND BATEAUX NORD"; <<== This will be another name because i translated it.
type="mil_dot";
colorName="ColorBlack";
};
Replace it with this code:
save the file
--- Repack you mission.pbo
--- Edit your server.pbo/init/server_functions.sqf
At the very bottom of the files copy and paste this:
--- Save and repack your server.pbo
End of part I
mapping only
Hi all.
With Bexs bunker script here it's the Alpha-Zeta bandit camp for Epoch Panthera.
Credit: Bexs; [LS] Brutus
Description:
A bandit camp for Epoch panthera with tons of Ai defending it (+-50 land troops / 4X9 Ai paratroops landed on zone / 2 AI Patrol chopper).
Those Ai defending the bunker.
Into the bunker a ammo crate with 10 briefcases and 2 new trader.
One sell/buy Gem
Second sell/buy sniper TWS
Some screenshoot:
Position of the Camp and the bunker

Where the bunker is placed ( and cannot be entering from there)

And small view of the bunker from outside

Some screen of the bunker:



The bunker acces area from outside

So here we go
--- Unpack your mission and server pbo
--- Donwload the Alpha-Zeta folder :
http://www.sendspace.com/file/5apnx9
--- Place the bunker folder from Aplha-zeta folder in your root mission pbo
--- Place the Scripts folder from Alpha-Zeta folder in your root mission pbo
---Place the map_updates folder from Alpha-Zeta folder in your root server pbo
--- Open you mission.pbo/init.sqf
go to the //Load in compiled functions block
right after
call compile preprocessFileLineNumbers "server_traders.sqf"; //Compile trader configs
copy and paste this
Code:
call compile preprocessFileLineNumbers "Scripts\compiles.sqf"; //Compile custom compiles
call compile preprocessFileLineNumbers "server_traders.sqf"; //Compile trader configs
call compile preprocessFileLineNumbers "Scripts\compiles.sqf"; //Compile custom compiles
progressLoadingScreen 1.0;
Save the file
--- Open your mission.pbo/mission.sqm
Around line 1177 right before your class markers block copy and paste this:
Code:
class Vehicles
{
items=2;
class Item0
{
position[]={8849.4346,3.0517578e-005,2839.7505};
azimut=-75.421852;
id=102;
side="EMPTY";
vehicle="Infostand_1_EP1";
skill=1;
};
class Item1
{
position[]={207.03339,0,12869.144};
azimut=61.23473;
id=101;
side="EMPTY";
vehicle="Infostand_2_EP1";
skill=1;
};
};
skill=0.60000002;
};
};
};
};
class Vehicles
{
items=2;
class Item0
{
position[]={8849.4346,3.0517578e-005,2839.7505};
azimut=-75.421852;
id=102;
side="EMPTY";
vehicle="Infostand_1_EP1";
skill=1;
};
class Item1
{
position[]={207.03339,0,12869.144};
azimut=61.23473;
id=101;
side="EMPTY";
vehicle="Infostand_2_EP1";
skill=1;
};
};
class Markers
Save the file
--- In the same file mission sqm go to your class Markers block and edit it like this:
For exemple my look like this:
class Markers
{
items=24;
class Item0
i Edit it like that:
class Markers
{
items=26;
class Item0
Now go at the last marker item and found this:
class Item23
{
position[]={3804.6707,-1.1429843,7656.6055};
name="Boat2";
text="MARCHAND BATEAUX NORD"; <<== This will be another name because i translated it.
type="mil_dot";
colorName="ColorBlack";
};
Replace it with this code:
Code:
class Item23
{
position[]={3804.6707,-1.1429843,7656.6055};
name="Boat2";
text="MARCHAND BATEAUX NORD";
type="mil_dot";
colorName="ColorBlack";
};
class Item24
{
position[]={7837.8979,-10.341583,1506.4686};
name="CampAlpha";
text="Camp Alpha-Zeta";
type="mil_dot";
colorName="ColorBlack";
};
class Item25
{
position[]={7817.6323,-3.0994415e-006,1381.0787};
name="QG_CampAlpha";
text="QG Alpha Zeta";
type="mil_dot";
colorName="ColorBlack";
};
};
save the file
--- Repack you mission.pbo
--- Edit your server.pbo/init/server_functions.sqf
At the very bottom of the files copy and paste this:
Code:
// Map custom
[] execVM "\z\addons\dayz_server\map_updates\Camp_Alpha.sqf";
[] execVM "\z\addons\dayz_server\map_updates\Camp_Alpha_Box.sqf";
[] execVM "\z\addons\dayz_server\map_updates\bunker.sqf";
--- Save and repack your server.pbo
End of part I
Last edited: