MikeTheMike
Well-Known Member
EDIT EDIT EDIT - Please ignore the post below, or read it as proof of how crap I can be
All fixed, it was me, missing a closing [ 
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Hi Sarge, sorry for not replying to the other thread yet!
Just a quick question. I'm noticing my map settings are ignored largely, and the default config file is used... Now, I wondering, as I'm running Epoch, could the script be failing to use my chernarus config file, due to the worldname? I wanted to check before posting here, but wasn't sure where I find the worldname
This is the code I'm refering to, from SAR_AI_init.sqf (not changed it, was just being nosey
)
So, where it has a condition to check what world I am running, would it detect Epoch as chernarus?
If not, would that cause the SAR_config file be used as a default?
Like I say, I would check it myself, but I don't know how to check my worldname
Thanks
------------------------------------
Hi Sarge, sorry for not replying to the other thread yet!
Just a quick question. I'm noticing my map settings are ignored largely, and the default config file is used... Now, I wondering, as I'm running Epoch, could the script be failing to use my chernarus config file, due to the worldname? I wanted to check before posting here, but wasn't sure where I find the worldname
This is the code I'm refering to, from SAR_AI_init.sqf (not changed it, was just being nosey
Code:
switch (_worldname) do {
case "chernarus":
{
#include "map_config\SAR_cfg_grid_chernarus.sqf"
};
case "tavi":
{
#include "map_config\SAR_cfg_grid_tavi.sqf"
};
So, where it has a condition to check what world I am running, would it detect Epoch as chernarus?
If not, would that cause the SAR_config file be used as a default?
Like I say, I would check it myself, but I don't know how to check my worldname
Thanks