For those that want the towers, I am releasing that now. There are two towers opposing each other over the water. Each light up with a flashing red light at night (cool), but they will not spawn loot or zombies due to the fact that they are over the water still. Zombies will spawn with the other type of tower, but they end up in the water right away.
Code:class Vehicles { items=19; class Item0 { side="EMPTY"; id=1; position[]={13225.278, -6.0489159, 3431.5159}; vehicle="land_nav_pier_m_2"; azimut=56.571701; lock="LOCKED"; init="this setPosASL [getposASL this select 0, getposASL this select 1, 0]; this setpos [13225.278, 3431.5159, -3.1];"; }; class Item1 { side="EMPTY"; id=2; position[]={13247.008, -6.1535072, 3398.5906}; vehicle="land_nav_pier_m_2"; azimut=56.571701; lock="LOCKED"; init="this setPosASL [getposASL this select 0, getposASL this select 1, 0]; this setpos [13247.008, 3398.5906, -3.1];"; }; class Item2 { side="EMPTY"; id=3; position[]={13203.401, -6.2994447, 3464.7751}; vehicle="land_nav_pier_m_1"; azimut=236.571701; lock="LOCKED"; init="this setPosASL [getposASL this select 0, getposASL this select 1, 0]; this setpos [13203.401, 3464.7751, -3.1];"; }; class Item3 { side="EMPTY"; id=4; position[]={13181.671, -6.1785541, 3497.7451}; vehicle="land_nav_pier_m_2"; azimut=56.571701; init="this setPosASL [getposASL this select 0, getposASL this select 1, 0]; this setpos [13181.671, 3497.7451, -3.1];"; }; class Item4 { side="EMPTY"; id=5; position[]={13159.978, -6.3031154, 3530.6299}; vehicle="land_nav_pier_m_2"; azimut=56.571701; init="this setPosASL [getposASL this select 0, getposASL this select 1, 0]; this setpos [13159.978, 3530.6299, -3.1];"; }; class Item5 { side="EMPTY"; id=6; position[]={13138.261, -5.9914126, 3563.5496}; vehicle="land_nav_pier_m_2"; azimut=56.571701; init="this setPosASL [getposASL this select 0, getposASL this select 1, 0]; this setpos [13138.261, 3563.5496, -3.1];"; }; class Item6 { side="EMPTY"; id=7; position[]={13116.587, -6.1611514, 3596.4583}; vehicle="land_nav_pier_m_2"; azimut=56.571701; init="this setPosASL [getposASL this select 0, getposASL this select 1, 0]; this setpos [13116.587, 3596.4583, -3.1];"; }; class Item7 { side="EMPTY"; id=8; position[]={13094.851, -6.0637994, 3629.364}; vehicle="land_nav_pier_m_2"; azimut=56.571701; init="this setPosASL [getposASL this select 0, getposASL this select 1, 0]; this setpos [13094.851, 3629.364, -3.1];"; }; class Item8 { side="EMPTY"; id=9; position[]={13073.158, -6.1899328, 3662.2742}; vehicle="land_nav_pier_m_1"; azimut=56.571701; lock="LOCKED"; init="this setPosASL [getposASL this select 0, getposASL this select 1, 0]; this setpos [13073.158, 3662.2742, -3.1];"; }; class Item9 { side="EMPTY"; id=10; position[]={13051.535, -6.376471, 3695.0833}; vehicle="land_nav_pier_m_2"; azimut=56.571701; lock="LOCKED"; init="this setPosASL [getposASL this select 0, getposASL this select 1, 0]; this setpos [13051.535, 3695.0833, -3.1];"; }; class Item10 { side="EMPTY"; id=11; position[]={13029.813, -6.1521502, 3728.052}; vehicle="land_nav_pier_m_2"; azimut=56.571701; lock="LOCKED"; init="this setPosASL [getposASL this select 0, getposASL this select 1, 0]; this setpos [13029.813, 3728.052, -3.1];"; }; class Item11 { side="EMPTY"; id=12; position[]={13069.721, 2.6, 3648.5923}; vehicle="Land_Mil_ControlTower_EP1"; azimut=-302.12695; init="this setPosASL [getposASL this select 0, getposASL this select 1, 0]; this setpos [13069.721, 3648.5923, 2.6];"; }; class Item12 { side="EMPTY"; id=13; position[]={13061.675, -3.1, 3654.853}; vehicle="land_nav_pier_c"; azimut=-33.287552; init="this setPosASL [getposASL this select 0, getposASL this select 1, -2.5]; this setpos [13061.675, 3654.853, -3.1];"; }; class Item13 { side="EMPTY"; id=14; position[]={13062.828, 0.34161228, 3825.6414}; vehicle="Land_A_GeneralStore_01"; azimut=-32.551853; init="this setpos [13062.828, 3825.6414, 0.34161228];"; }; class Item14 { side="EMPTY"; id=15; position[]={13260.079, -3.0727394, 3378.8081}; vehicle="land_nav_pier_m_2"; azimut=56.571701; lock="LOCKED"; init="this setPosASL [getposASL this select 0, getposASL this select 1, -2.5]; this setpos [13260.079, 3378.8081, -3.0727394];"; }; class Item15 { side="EMPTY"; id=16; position[]={13013.877, 3.8146973e-006, 3793.1804}; vehicle="Land_Hangar_2"; azimut=-33.153507; init="this setpos [13013.877, 3793.1804, 3.8146973e-006];"; }; class Item16 { side="EMPTY"; id=17; position[]={13210.424, 2.7, 3480.5696}; vehicle="Land_Mil_ControlTower_EP1"; azimut=-485.14117; init="this setPosASL [getposASL this select 0, getposASL this select 1, 0]; this setpos [13210.424, 3480.5696, 2.7];"; }; class Item17 { side="EMPTY"; id=18; position[]={13214.373, -3.8479133, 3472.0823}; vehicle="land_nav_pier_c"; azimut=-213.287552; init="this setPosASL [getposASL this select 0, getposASL this select 1, -2.5]; this setpos [13214.373, 3472.0823, -3.1];"; }; class Item18 { side="EMPTY"; id=19; position[]={13293.171, 0.016692447, 3955.2397}; vehicle="TK_GUE_WarfareBAntiAirRadar_Base_EP1"; azimut=-323.84015; init="this setpos [13293.171, 3955.2397, 0.016692447];"; }; };
Here is a link to my DEFAULT Chernarus mission.sqm file with this code inserted in already:
http://dayz.ddz.net/files/mission.sqm
looking sexy