BombinBaghdad
New Member
Sorry to jump in on your thread here Andrew but would anybody know if it is possible to change the color of the sky to have a reddish tint to it to add to the fog? I think it would go great with this...
Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature may not be available in some browsers.
Just editing the sky, that is a bit difficult, but making the overall game have a tint like that, might be possibleSorry to jump in on your thread here Andrew but would anybody know if it is possible to change the color of the sky to have a reddish tint to it to add to the fog? I think it would go great with this...
Just editing the sky, that is a bit difficult, but making the overall game have a tint like that, might be possible
class Item1
{
side="LOGIC";
class Vehicles
{
items=1;
class Item0
{
position[]={708.96582,35.858719,3533.1272};
id=50;
side="LOGIC";
vehicle="FunctionsManager";
leader=1;
lock="UNLOCKED";
skill=0.60000002;
};
};
};
class Item2
{
side="LOGIC";
class Vehicles
{
items=1;
class Item0
{
position[]={6288.5488,304.98645,7825.8896};
id=3;
side="LOGIC";
vehicle="Logic";
leader=1;
skill=0.60000002;
init="[this,10000,10000, 7, 19] exec ""fog.sqs""";
};
};
};
class Groups
{
items=3;
class Item0
{
Everything seems to be in order...you getting errors?
Everything seems to be in order...you getting errors?
Hi, could you look into my files? I dont get it to work.
fog.sqs http://pastebin.com/T07eciS7
mission.sqm http://pastebin.com/EpMCSLzS
I changed the time to 8pm - 10pm (20:00 - 22:00)
Hope you see the error!
_Center = _this select 0
_dist1=_this select 1
_dist2= _this select 2
?(count _this > 3):_endNight=_this select 3;_startNight=_this select 4; goto "nighttest"
?(count _this == 3):goto "bigloop"
#nighttest
_hours = Date select 3
?((_hours>=_endNight) && (_hours<_startNight)): goto "waittoactivate"
#bigloop
@(Player distance _Center)<_dist2
_i=0
#loop
_height=-0.3
_Rradius=180
_Cloudalpha=1
?((Player distance _Center)>_dist1):_Cloudalpha= 1-(((Player distance _Center) - _dist1)/(_dist2- _dist1))
_radius=(random 10)+random _Rradius
_angle=(random 360)
_size = 5
_col = 1
_CC=[_col,_col,_col,.3*_Cloudalpha]
drop ["\ca\data\cl_basic", "", "Billboard", 8+random 1,8+random 1, [(getpos Player select 0)+_radius*(sin(_angle)),(getpos Player select 1)+_radius*(cos(_angle)),_height],[0,0,0],5 , 0.2, 0.1568, 0,[_size], [[_col,_col,_col,0],_CC,_CC,_CC,_CC,_CC,_CC,[_col,_col,_col,0]], [0],0,0,"", "",""]
_i=_i+1
?(_i<1800):goto "loop"
~1
?(count _this == 3): goto "bigloop"
goto "nighttest"
class Item1
{
side="LOGIC";
class Vehicles
{
items=1;
class Item0
{
position[]={708.96582,35.858719,3533.1272};
id=50;
side="LOGIC";
vehicle="FunctionsManager";
leader=1;
lock="UNLOCKED";
skill=0.60000002;
};
};
};
class Item2
{
side="LOGIC";
class Vehicles
{
items=1;
class Item0
{
position[]={6288.5488,304.98645,7825.8896};
id=1;
side="LOGIC";
vehicle="Logic";
leader=1;
skill=0.60000002;
init="[this,10000,10000, 22, 20] exec ""fog.sqs""";
};
};
};
};
class Markers
I know, some people don't like the new idea of it..I hate my comunity, i loved it but my players hated it... Well the majority did, it looke really nice on flat areas but once you got a bit hight it was just smoke grenades all over the place.
It would be great if it was working properly and you could just get it randomly for 10 minutes at night time as you said but right now i had to remove it my players were not happy for it. But i guess if you play celle its pretty good because it so flat.I know, some people don't like the new idea of it..I want to try to have it spawn randomly every once and awhile during the night, like for 10 mins at a time.. a bit of a compromise. But I am working on other things so that really isn't up there on my list