helldesign
Member
Everytime when someone asks the question "How to spawn banned vehicles" - someone else tells him that its not possible to have them without @rMod client side, then followed by comments like "why not using @rMod, it's only few kilobytes, easy to install etc."
Actually I don't have problems using @rMod and I tried it for a while, but my player base dropped ~80-90%. Most players don't know what is "rMod" and how to install it, my friends asked me what it is and "is it something to eat?" literally.
I heard that some servers (especially hosted at dayz st) now can spawn banned vehicles that can be used without @rMod installed client side (you don't need @rMod to join the server, but you can see all spawned *banned* vehicles).
Yesterday hacker spawned a "Tank" and drove it around in my vanilla DayZ server (Chernarus, NO rMod or any other mods). I'm using Reality, @dayz 1.7.6, beta client 102285, my server is not managed.
I took a screenshot:
This "tank" doesn't have DB entry of course and after restart disappeared.
I tried to add the same tank model to my DB plus few other models:
vehicle table:
world_vehicle table:
Then I spawned the new vehicles with "db_spawn_vehicles.pl" script
The new entries appeared on the map:
But when I started the server, my "arma2oaserver.RPT" showed that the new vehicles are not created:
and when I get to the place where the new vehicles are supposed to be - I see nothing (of course).
So why hackers are able to spawn such vehicles but admins can't do it if they want?
I've seen all kinds of tutorials - adding AI's, Heli taxi transports/lifts, Anomalies, HALO jumps, adding objects, base building, effects etc... i don't want to sound like whiner but something that is natural for Arma SEEMS like it can't be done...
I have the feeling that this is the "greatest kept secret" among dayz hosters/admins. There are rumors that some servers already have this feature (like dayz st), but nobody speaks about it and how is done.
It would be so much better if we can decide for our own servers which vehicles can spawn without having restrictions, because this restrictions currently affecting only the server admins, not the hackers.
If a hacker can spawn such a vehicle (tank), driving it, getting people to ride and everyone can see it (in vanilla dayz without rmod) - that means its possible to be done (legit way) server side.
The question is where do I have to look (which files should be edited, do I need to run additional server side mod etc) and can somebody help me to do it, or at least to confirm that its possible but too complicated to explain?
Come on guys... let's reveal that dark mystery.
Any help is GREATLY appreciated! (not only by me for sure)
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Actually I don't have problems using @rMod and I tried it for a while, but my player base dropped ~80-90%. Most players don't know what is "rMod" and how to install it, my friends asked me what it is and "is it something to eat?" literally.
I heard that some servers (especially hosted at dayz st) now can spawn banned vehicles that can be used without @rMod installed client side (you don't need @rMod to join the server, but you can see all spawned *banned* vehicles).
Yesterday hacker spawned a "Tank" and drove it around in my vanilla DayZ server (Chernarus, NO rMod or any other mods). I'm using Reality, @dayz 1.7.6, beta client 102285, my server is not managed.
I took a screenshot:

This "tank" doesn't have DB entry of course and after restart disappeared.
I tried to add the same tank model to my DB plus few other models:
vehicle table:

world_vehicle table:

Then I spawned the new vehicles with "db_spawn_vehicles.pl" script
The new entries appeared on the map:

But when I started the server, my "arma2oaserver.RPT" showed that the new vehicles are not created:
Code:
9:44:27 "OBJ: 863 - M1A2_TUSK_MG"
9:44:27 Cannot create entity with abstract type M1A2_TUSK_MG (scope = private?)
9:44:27 Cannot create non-ai vehicle M1A2_TUSK_MG,
9:44:27 "OBJ: 866 - ArmoredSUV_PMC"
9:44:27 Unrecognized CfgVehicles simulation in bin\config.bin/CfgVehicles/ArmoredSUV_PMC/
9:44:27 Cannot create entity with abstract type ArmoredSUV_PMC (scope = private?)
9:44:27 Cannot create non-ai vehicle ArmoredSUV_PMC,
9:44:27 "OBJ: 882 - M1A1"
9:44:27 Cannot create entity with abstract type M1A1 (scope = private?)
9:44:27 Cannot create non-ai vehicle M1A1,
and when I get to the place where the new vehicles are supposed to be - I see nothing (of course).
So why hackers are able to spawn such vehicles but admins can't do it if they want?
I've seen all kinds of tutorials - adding AI's, Heli taxi transports/lifts, Anomalies, HALO jumps, adding objects, base building, effects etc... i don't want to sound like whiner but something that is natural for Arma SEEMS like it can't be done...
I have the feeling that this is the "greatest kept secret" among dayz hosters/admins. There are rumors that some servers already have this feature (like dayz st), but nobody speaks about it and how is done.
It would be so much better if we can decide for our own servers which vehicles can spawn without having restrictions, because this restrictions currently affecting only the server admins, not the hackers.
If a hacker can spawn such a vehicle (tank), driving it, getting people to ride and everyone can see it (in vanilla dayz without rmod) - that means its possible to be done (legit way) server side.
The question is where do I have to look (which files should be edited, do I need to run additional server side mod etc) and can somebody help me to do it, or at least to confirm that its possible but too complicated to explain?
Come on guys... let's reveal that dark mystery.
Any help is GREATLY appreciated! (not only by me for sure)
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