Wiked Bubble
Member
Please leave feedback. good or bad. I can handle it.
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I'd sure try it out if HALO spawn worked for me. How did you get it running with 1.7.7?
waitUntil { !isNil ("dayz_Totalzedscheck")
waitUntil { !isNil ("dayz_animalCheck")
"// "[] execVM ""\z\addons\dayz_code\system\antihack.sqf"";" \n
Is there a way I can adjust a debug monitor to update as quickly as the altimeter does?
Also, thanks for this, works really well! Even on 1.7.7.1
while {true} do {
hintSilent parseText format [" your code",];
};
_myalt = (round(getPosATL player select 2));
while {(_myalt) > 0} do {
hintSilent parseText format
["blah blah altimeter stuff",];
_myalt = (round(getPosATL player select 2));
};
//Loop DayZ Debug w/ live stats.
private ["_displayCount","_n"];
// Settings
_displayCount = -1;
//Number of seconds too loop for
_n = 45;
// Display hint for _n seconds
while {(_displayCount) < (_n)} do {
hintSilent parseText format ["
<t size='1.20' font='Bitstream' color='#5882FA'>%1</t><br/><br/>
<t size='1.20' font='Bitstream' color='#5882FA'>Survived %7 Days</t><br/><br/>
<t size='1.15' font='Bitstream' align='left'>Zombies Killed: </t><t size='1.15' font='Bitstream' align='right'>%2</t><br/>
<t size='1.15' font='Bitstream' align='left'>Headshots: </t><t size='1.15' font='Bitstream' align='right'>%3</t><br/>
<t size='1.15' font='Bitstream' align='left'>Murders: </t><t size='1.15' font='Bitstream' align='right'>%4</t><br/>
<t size='1.15' font='Bitstream' align='left'>Bandits Killed: </t><t size='1.15' font='Bitstream' align='right'>%5</t><br/><br/>
<t size='1.15' font='Bitstream' align='left'>Humanity: </t><t size='1.15' font='Bitstream' align='right'>%6</t><br/><br/>
<t size='0.95' font='Bitstream' align='left'>Blood: </t><t size='0.95' font='Bitstream' align='right'>%9</t><br/>
<t size='1.15' font='Bitstream' color='#DF0101'>LevelGamers.net</t><br/>",
(name player),
(player getVariable['zombieKills', 0]),
(player getVariable['headShots', 0]),
(player getVariable['humanKills', 0]),
(player getVariable['banditKills', 0]),
(player getVariable['humanity', 0]),
(dayz_Survived)
];
_displayCount = _displayCount + 1;
// Delay hint redisplay for 1 second adding 1 to the count until 45
sleep 1;
};
//hint at the end to prevent the natural hint time out.
hintSilent "";
Yeah, I got it workingThank you very much! Flawless.
EDIT: I have noticed however it is decreasing FPS by quite a bit, players who usually run at about 60FPS are running at 10FPS.. I'll try slowing it down with a sleep command
how could i get this to work for just normal halo jump so from a heli?
player action [ "eject", vehicle player];
sleep 1;
player removeWeapon "ParachuteWest";
sleep 0.1;
player spawn bis_fnc_halo;
player setvelocity [0,120*0.8,0];
player setdir 0;
//Add here....
[] execVM "scripts\altimeter.sqf";