ZGreen-Spectre
Well-Known Member
Help and discussion for Spectre's SkyWrite starts here.
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If (typeOf _x in ["UH1H_DZ"]) then {
_UH1Hss = _x addAction [("<t color=""#949292"">Smoke Line</t>"),"scripts\UH1Hss.sqf","",1,false,true,"","driver _target == player"];
};
If (typeOf _x in ["AH6X_DZ"]) then {
_AH6Xss = _x addAction [("<t color=""#949292"">Smoke Screen</t>"),"scripts\AH6Xss.sqf","",1,false,true,"","driver _target == player"];
};
if (isServer) exitwith {};
waitUntil {sleep 2; count vehicles > 1};
sleep 10;
{
If (typeOf _x in ["AN2_DZ"]) then {
_SkyWrite = _x addAction [("<t color=""#2bc0a7"">Sky Write</t>"),"scripts\SkyWrite.sqf","write",1,false,true,"","driver _target == player"];
};
If (typeOf _x in ["UH1H_DZ"]) then {
_UH1Hss = _x addAction [("<t color=""#949292"">Smoke Line</t>"),"scripts\UH1Hss.sqf","",1,false,true,"","driver _target == player"];
};
If (typeOf _x in ["AH6X_DZ"]) then {
_AH6Xss = _x addAction [("<t color=""#949292"">Smoke Screen</t>"),"scripts\AH6Xss.sqf","",1,false,true,"","driver _target == player"];
};
}forEach (vehicles);
if (speed player < 60) then {
"SmokeShellGreen" createVehicle (position player);
sleep .1;
"SmokeShellGreen" createVehicle (position player);
sleep .1;
"SmokeShellGreen" createVehicle (position player);
sleep .1;
"SmokeShellGreen" createVehicle (position player);
sleep .1;
"SmokeShellGreen" createVehicle (position player);
sleep .1;
"SmokeShellGreen" createVehicle (position player);
sleep .1;
"SmokeShellGreen" createVehicle (position player);
sleep .1;
"SmokeShellGreen" createVehicle (position player);
sleep .1;
"SmokeShellGreen" createVehicle (position player);
sleep .1;
"SmokeShellGreen" createVehicle (position player);
sleep .1;
};
private ["_AHsmoke0","_AHsmoke1","_AHsmoke2","_AHsmoke3","_AHsmoke4","_AHsmoke2","_AHsmoke6","_AHsmoke7","_AHsmoke8"];
if (speed player < 60) then {
_AHsmoke0 = createVehicle ["SmokeShellYellow", position player, [], 1, "CAN_COLLIDE"];
_AHsmoke1 = "SmokeShellYellow" createVehicle (position player);
_AHsmoke1 setPosATL [ (getPosATL _AHsmoke1 select 0) - 2, (getPosATL _AHsmoke1 select 1) + 2, (getPosATL _AHsmoke1 select 2) +1];
_AHsmoke2 = "SmokeShellYellow" createVehicle (position player);
_AHsmoke2 setPosATL [ (getPosATL _AHsmoke2 select 0) - 2, (getPosATL _AHsmoke2 select 1), (getPosATL _AHsmoke2 select 2) +1];
_AHsmoke3 = "SmokeShellYellow" createVehicle (position player);
_AHsmoke3 setPosATL [ (getPosATL _AHsmoke3 select 0) - 2, (getPosATL _AHsmoke3 select 1) - 2, (getPosATL _AHsmoke3 select 2) +1];
_AHsmoke4 = "SmokeShellYellow" createVehicle (position player);
_AHsmoke4 setPosATL [ (getPosATL _AHsmoke4 select 0) + 2, (getPosATL _AHsmoke4 select 1) + 2, (getPosATL _AHsmoke4 select 2) +1];
_AHsmoke2 = "SmokeShellYellow" createVehicle (position player);
_AHsmoke2 setPosATL [ (getPosATL _AHsmoke2 select 0) + 2, (getPosATL _AHsmoke2 select 1), (getPosATL _AHsmoke2 select 2) +1];
_AHsmoke6 = "SmokeShellYellow" createVehicle (position player);
_AHsmoke6 setPosATL [ (getPosATL _AHsmoke6 select 0) + 2, (getPosATL _AHsmoke6 select 1) - 2, (getPosATL _AHsmoke6 select 2) +1];
_AHsmoke7 = "SmokeShellYellow" createVehicle (position player);
_AHsmoke7 setPosATL [ (getPosATL _AHsmoke7 select 0), (getPosATL _AHsmoke7 select 1) + 2, (getPosATL _AHsmoke7 select 2) +1];
_AHsmoke8 = "SmokeShellYellow" createVehicle (position player);
_AHsmoke8 setPosATL [ (getPosATL _AHsmoke8 select 0), (getPosATL _AHsmoke8 select 1) - 2, (getPosATL _AHsmoke8 select 2) +1];
};
Yeah that's easily possible if I understand you right. Are you asking for a mouse wheel option that gives text only or are you asking for that to be added to this?Sorry if this sounds like an outlandish request, but is it possible to spit a message out? Like a mousewheel option for some input text?
Yeah that's easily possible if I understand you right. Are you asking for a mouse wheel option that gives text only or are you asking for that to be added to this?
Technically I think it would be possible to write a message with smoke without a plane, just using a series of sleeps and setpos but it wouldn't look right if you activate it from a plane. Also it would be quite hard I think![]()
startLoadingScreen ["","RscDisplayLoadCustom"];
cutText ["","BLACK OUT"];
enableSaving [false, false];
//Server Settings
dayZ_instance = 417; // The instance
//dayZ_serverName = "UK1337"; // Servername (country code + server number)
dayz_antihack = 1; // DayZ Antihack / 1 = enabled // 0 = disabled
dayz_REsec = 0; // DayZ RE Security / 1 = enabled // 0 = disabled
//Game Settings
dayz_spawnselection = 0; // DayZ Spawnselection / 1 = enabled // 0 = disabled, No current spawn limits.
dayz_spawnCrashSite_clutterCutter = 1; // Helicrash Settings / 0 = loot hidden in grass // 1 = loot lifted // 2 = no grass around the Helicrash
dayz_spawnInfectedSite_clutterCutter = 1; // Infected Base Settings / 0 = loot hidden in grass // 1 = loot lifted // 2 = no grass around the infected base
initialized = false;
dayzHiveRequest = [];
dayz_previousID = 0;
0 fadeSound 0;
//disable greeting menu
//player setVariable ["BIS_noCoreConversations", true];
//disable radio messages to be heard and shown in the left lower corner of the screen
//enableRadio false;
//Load in compiled functions
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\variables.sqf";
progressLoadingScreen 0.1;
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\publicEH.sqf"; //Initilize the publicVariable event handlers
progressLoadingScreen 0.2;
call compile preprocessFileLineNumbers "\z\addons\dayz_code\medical\setup_functions_med.sqf"; //Functions used by CLIENT for medical
progressLoadingScreen 0.4;
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf"; //Compile regular functions
call compile preprocessFileLineNumbers "scripts\compiles.sqf"; //Compile custom compiles
progressLoadingScreen 1.0;
stream_locationCheck = {
//Thank you very fucking much, KK!
};
"filmic" setToneMappingParams [0.153, 0.357, 0.231, 0.1573, 0.011, 3.750, 6, 4]; setToneMapping "Filmic";
disable_sidechat = compile preprocessFileLineNumbers "scripts\nosidechat.sqf";
[] spawn {
while {true} do {
waitUntil {((isNil "BIS_Effects_Rifle") OR {(count(toArray(str(BIS_Effects_Rifle)))!=7)})};
diag_log "Res3tting B!S effects...";
/* BIS_Effects_* fixes from Dwarden */
BIS_Effects_EH_Killed = compile preprocessFileLineNumbers "\z\addons\dayz_code\system\BIS_Effects\killed.sqf";
BIS_Effects_AirDestruction = compile preprocessFileLineNumbers "\z\addons\dayz_code\system\BIS_Effects\AirDestruction.sqf";
BIS_Effects_AirDestructionStage2 = compile preprocessFileLineNumbers "\z\addons\dayz_code\system\BIS_Effects\AirDestructionStage2.sqf";
BIS_Effects_globalEvent = {
BIS_effects_gepv = _this;
publicVariable "BIS_effects_gepv";
_this call BIS_Effects_startEvent;
};
BIS_Effects_startEvent = {
switch (_this select 0) do {
case "AirDestruction": {
[_this select 1] spawn BIS_Effects_AirDestruction;
};
case "AirDestructionStage2": {
[_this select 1, _this select 2, _this select 3] spawn BIS_Effects_AirDestructionStage2;
};
case "Burn": {
[_this select 1, _this select 2, _this select 3, false, true] spawn BIS_Effects_Burn;
};
};
};
"BIS_effects_gepv" addPublicVariableEventHandler {
(_this select 1) call BIS_Effects_startEvent;
};
BIS_Effects_EH_Fired = {false};
BIS_Effects_Rifle = {false};
sleep 1;
};
};
if ((!isServer) && (isNull player) ) then
{
waitUntil {!isNull player};
waitUntil {time > 3};
};
if (isServer) then {
axe_server_lampObjs = compile preprocessFileLineNumbers "scripts\fnc_returnLampWS.sqf";
"axeLampObjects" addPublicVariableEventHandler {_id = (_this select 1) spawn axe_server_lampObjs};
};
if (!isDedicated) then {
//StreetLights
[] execVM "scripts\street_lights.sqf";
};
if ((!isServer) && (player != player)) then
{
waitUntil {player == player};
waitUntil {time > 3};
};
if (isServer) then {
_serverMonitor = [] execVM "\z\addons\dayz_code\system\server_monitor.sqf";
"PVDZ_sec_atp" addPublicVariableEventHandler {
_x = _this select 1;
if (typeName _x == "STRING") then {
diag_log _x;
}
else {
_unit = _x select 0;
_source = _x select 1;
if (((!(isNil {_source})) AND {(!(isNull _source))}) AND {((_source isKindOf "CAManBase") AND {(owner _unit != owner _source)})}) then {
diag_log format ["P1ayer %1 hit by %2 %3 from %4 meters",
_unit call fa_plr2Str, _source call fa_plr2Str, _x select 2, _x select 3];
if (_unit getVariable["processedDeath", 0] == 0) then {
_unit setVariable [ "attacker", name _source ];
_unit setVariable [ "noatlf4", diag_ticktime ]; // server-side "not in combat" test, if player is not already dead
};
};
};
};
};
if (!isDedicated) then {
//Conduct map operations
waitUntil {!isNil "dayz_loadScreenMsg"};
dayz_loadScreenMsg = (localize "STR_AUTHENTICATING");
if (!isDedicated) then {
[] execVM "scripts\building_lights.sqf";
};
//Run the player monitor
_id = player addEventHandler ["Respawn", {_id = [] spawn player_death;}];
_playerMonitor = [] execVM "\z\addons\dayz_code\system\player_monitor.sqf";
if (dayz_antihack == 1) then {
//[] execVM "\z\addons\dayz_code\system\antihack.sqf";
};
};
// Logo watermark: adding a logo in the bottom left corner of the screen with the server name in it
if (!isNil "dayZ_serverName") then {
[] spawn {
waitUntil {(!isNull Player) and (alive Player) and (player == player)};
waituntil {!(isNull (findDisplay 46))};
5 cutRsc ["wm_disp","PLAIN"];
((uiNamespace getVariable "wm_disp") displayCtrl 1) ctrlSetText dayZ_serverName;
};
};
//##UID Based Custom Spawn Locations##
p2_newspawn = compile preprocessFileLineNumbers "scripts\newspawn.sqf";
waitUntil {!isNil ("PVDZ_plr_LoginRecord")};
if (PVCDZ_plr_Login2 select 2) then
{
player spawn p2_newspawn;
};
if (dayz_REsec == 1) then {
};
[] execVM "scripts\functions.sqf";
[] execVM "scripts\repairactions.sqf";
[] execVM "R3F_ARTY_AND_LOG\init.sqf";
[] execVM "scripts\bridge\bridge.sqf";
[] execVM "scripts\marker.sqf";
[] execVM "scripts\ss_remove.sqf";