whitesoldier94
Member
has anyone found a workaround to get this working on epoch 1.2.1?
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I will no longer be providing support until the next release.
Yeah, I've tried seven ways to Sunday to get this installed on my 1.0.2.1 Epoch Server with absolutely no success. it keeps saying it can't find the "addons/R3F_LOG_AND_ARTY/init.sqf" when logging in, even though I've installed it perfectly and tried everything said around the web to fix it.
I don't have access to the files right now but in the "addons/R3F_LOG_AND_ARTY/" folder is there actually an "init.sqf". I can't remember I have been busy rewriting the script to a much more LITE weight version.
Lel, your server is silly![]()
Maybe...
I would have to finish the code for the entire thing before I go doing stuff like that though.
ETA is probably Sunday, no guarantees but probably Sunday.I personally hate getting asked this question, but I have to ask it to you... Is there any sort of loose ETA on this new script?
lolOn a completely unrelated note, it's really weird to imagine a cartoon character from my childhood moderating a forum based around a zombie survival game...
Maybe...
I would have to finish the code for the entire thing before I go doing stuff like that though.
I understand we're you are coming from, I can implement a function like that but it would take some time because I would have to read through the epoch code first. I will look into it.Retra, I can sure understand that. I was just putting my request in because I have read on several forum threads where people have asked if there is some way to prevent locked vehicles from being towed or lifted away. And, I know I have had a couple of times where I have paid for a vehicle, locked it up and the next day someone has towed it or lifted it off to the the trader and sold it.
So, since you are writing the towing/lifting script I guess it makes sense for you to incorporate that function into it because you are the one that knows exactly how your own script works.
Anyway, I am sorry to ask you to do even more work. And, if I am out of line, just tell me to shove off.![]()
ETA is probably Sunday, no guarantees but probably Sunday.
Sort of been a bit distracted over the last couple of dayz, it's kinda happening but slowly. I've pretty much just got to finish off one more file (it's so painfully long), create an efficient method to initialise the script (5 minute job) then test it.Retra,
Just wanted to touch base with you and see if you had a chance to finish the new code.
Thanks!