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yes i follow this guide but in 1.7.5.1 don't work-when i start the server The loot not spawn.why???
Ok but i see more servers 1.7.5.1 whit debug monitoridk why no loot spawning, regarding debug monitor, prehaps it doesnt work in 17.5.1
probably not ''updated'' yet.
I have this working on my Dayz.st 1.7.5.1 DayzChernarus server the only thing i had to do was update the .sqf files to be the same as the offical update, I can give you these files if you wish but you would have to customise it they way you want,
Cheers,
if (isNil "custom_monitor") then {custom_monitor = true;} else {custom_monitor = !custom_monitor;};
while {custom_monitor} do
{
_kills = player getVariable["zombieKills",0];
_killsH = player getVariable["humanKills",0];
_killsB = player getVariable["banditKills",0];
_humanity = player getVariable["humanity",0];
_headShots = player getVariable["headShots",0];
hintSilent parseText format ["
<t size='1'font='Bitstream'align='center'>%1</t><br/>
<t size='1'font='Bitstream'align='left'>Blood:</t><t size='1' font='Bitstream'align='right'>%2</t><br/>
<t size='1'font='Bitstream'align='left'>Humanity:</t><t size='1'font='Bitstream'align='right'>%3</t><br/>
<t size='1'font='Bitstream'align='left'>Murders:</t><t size='1'font='Bitstream'align='right'>%4</t><br/>
<t size='1'font='Bitstream'align='left'>Bandits Killed:</t><t size='1'font='Bitstream'align='right'>%5</t><br/>
<t size='1'font='Bitstream'align='left'>Zombies Killed:</t><t size='1'font='Bitstream'align='right'>%6</t><br/>
<t size='1'font='Bitstream'align='left'>Headshots:</t><t size='1'font='Bitstream'align='right'>%7</t><br/>
",dayz_playerName,r_player_blood,round _humanity,_killsH,_killsB,_kills,_headShots];
sleep 1;
};
[] ExecVM "custom_monitor.sqf";
Hey Hoplit here is my file if you still wanted to take a look at it.
http://pastebin.com/b9akZvBT
This file is the player_spawn_2.sqf file taken from the official update, this code is updated for the latest 1.7.5.1 patch. The other files you find on here may be outdated with the old source code. Below is how my debug looks like sorry for the terrible pic.
View attachment 329
Cheers,
Deejay
Awesome thanks mate!Working perfectly!