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Also there isnt any zeds and loot spawning so can you look and see if thats correctWhen I work on your towing and lifting script I will also add a debug monitor. Just tell me what information you want on it.
Also there isnt any zeds and loot spawning so can you look and see if thats correct![]()
Hey fred thanks for what you have done just one problem i cant get in the server saying debug/variables.sqf not found
Heres what it says palIll take a look at it when I get home from work. You didn't change anything in the files I sent you, did you?
Heres what it says pal
http://gyazo.com/abbdf2c0d7e58a3e4f12c72586d759c1
call compile preprocessFileLineNumbers "\debug\variables.sqf";
call compile preprocessFileLineNumbers "debug\variables.sqf";
Hey fred thanks for what you have done just one problem i cant get in the server saying debug/variables.sqf not found
i think you must change remove slash in
somethink like thisCode:call compile preprocessFileLineNumbers "\debug\variables.sqf";
Code:call compile preprocessFileLineNumbers "debug\variables.sqf";
Ok i have tryed that and ill find out soon if it works
//Load in compiled functions
call compile preprocessFileLineNumbers "debug\variables.sqf"; //Initilize the Variables (IMPORTANT: Must happen very early)
progressLoadingScreen 0.1;
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\publicEH.sqf"; //Initilize the publicVariable event handlers
progressLoadingScreen 0.2;
call compile preprocessFileLineNumbers "\z\addons\dayz_code\medical\setup_functions_med.sqf"; //Functions used by CLIENT for medical
progressLoadingScreen 0.4;
call compile preprocessFileLineNumbers "debug\compiles.sqf"; //Compile regular functions
progressLoadingScreen 1.0;