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Well in Reality there's already a compiles.sqf in either server pbo or code pbo so i did the changes there as per instructions... i did try the 1st time doing everything on the mission file and it did not work, probably the version i have sent is the latest try i did... i'll try you file, if you need a copy of server or code they are also on the ftp server.
ftp://ar4uall.dyndns.org/dayz_code.rar
ftp://ar4uall.dyndns.org/dayz_server.rar
Thanks again really appreciated !!
Hmm i see you call compiles.sqf at end on other calls, that might make a difference as i was calling it before other .sqf loads !!
Cool i'll give a try and let you know, i'll also undo any changes to server and code files, always backup those before any changes so it will be easy !!
It is working my friend, thank you so much, ohh by the way, at the beginning i tough it was not working, i got the self-blood menu only like 2 min. after entering server .
Thanks again and regards !!
This doens't work with Epoch 1.0.2.1.
And it fucks up my trader menu to so i can't trade at all - the menu wont show up.
When will there be a update ?
// (Taviana) Override some of the variables:
call compile preprocessFileLineNumbers "\kh\dayztaviana\init\variables.sqf";
// Load in the settings compiles:
call compile preprocessFileLineNumbers "\kh\dayztaviana\settingsinit\kh_compiles.sqf";
call compile preprocessFileLineNumbers "fixes\settings.sqf";
diag_log "Started executing user settings file.";
call compile preprocessFileLineNumbers "settings.sqf";
diag_log "Finished executing user settings file.";
call compile preprocessFileLineNumbers "custom\compiles.sqf"; //Compile custom compiles
progressLoadingScreen 0.1;
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\publicEH.sqf";//Initilize the publicVariable event handlers
progressLoadingScreen 0.2;
call compile preprocessFileLineNumbers "\z\addons\dayz_code\medical\setup_functions_med.sqf"; //Functions used by CLIENT for medical
progressLoadingScreen 0.4;
// (Taviana) Don't call the regular compile:
// call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf"; //Compile regular functions
//Load in compiled functions
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\variables.sqf"; //Initilize the Variables (IMPORTANT: Must happen very early)
progressLoadingScreen 0.1;
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\publicEH.sqf"; //Initilize the publicVariable event handlers
progressLoadingScreen 0.2;
call compile preprocessFileLineNumbers "\z\addons\dayz_code\medical\setup_functions_med.sqf"; //Functions used by CLIENT for medical
progressLoadingScreen 0.4;
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf"; //Compile regular functions
progressLoadingScreen 0.5;
call compile preprocessFileLineNumbers "server_traders.sqf"; //Compile trader configs
progressLoadingScreen 0.6;
call compile preprocessFileLineNumbers "custom\compiles.sqf"; //Compile custom compiles
progressLoadingScreen 1.0;
fnc_usec_selfActions = compile preprocessFileLineNumbers "custom\fn_selfActions.sqf"; // fnc_usec_selfActions - adds custom actions to dayz code
It still doesn't work, and i've redownloaded the files from this forum:
..snip..
has anyone got this running on namalsk version 0.75? Its hard to find info on working scripts for namalsk because no one plays it for some reason![]()
Is it? Im pretty sure the only map listed for 1.7.7.1 is Chernarus....
Confirmed working on the listed mods below by Dantw!
DayZ 1.7.6.1:
Chernarus
Fallujah*
Lingor Island*
Namalsk*
Panthera Island*
Takistan*
Taviana both Version*
Oring*
Celle*
Other:
DayZ Epoch*
DayZ Origin*
*Note - For most of the other mods other than stock Chernarus you will need to use your own fn_selfActions.sqf located inside your @modnamehere/dayz_code.pbo files and then follow the custom fn_selfAction.sqf tutorial below.
Confirmed working on the listed mods below by Krixes!
DayZ 1.7.7:
Chernarus*
*Note - For DayZ 1.7.7 you must copy and use the fn_selfActions.sqf located inside your @DayZ/dayz_code.pbo folder and then follow the custom fn_selfActions.sqf!
ok so Im READING it , even though I READ it originally, and it doesn't say Namalsk under Dayz 1.7.7: so wtf is the point you are trying to make here?