Need Help ASAP Epoch 1.0.2

Bjornsin

Well-Known Member
Added several scripts to my Epoch 1.0.1.5 server about two weeks ago including lights @ night, remove clothes, lift/tow, refuel/fix, enhanced trader menus and Sarge AI. When I updated to 1.0.2, all my settings in my .init were reset, no problem right, just add everything back in.

Since upgrading to 1.0.2, both Sarge AI and Tow/Lift seem to have broken. When I tried Sarge AI everyone was kicked before the game even got going so I took it off, and when I tried Tow/Lift from
http://opendayz.net/threads/dayz-tow-and-lift-help.9688/ people get kicked when trying to Lift. As far as I can tell, both kicks were for #0 restriction and the Lift one mentioned SetPos, can anyone help me out here and point me in the right direction to fix these problems? Again, everything worked great before Epoch update, if that helps. I'm not a BE expert so any info regarding proper changes to BE settings would be greatly appreciated, thanks!
 
Look for the original post, there may be a line you need to edit in your scripts.txt file.
 
Where do I find my scripts.txt, i only ask cus I didn't have to change anything earlier but I have found some posts that suggest changing items in that document, just dunno where to locate it.
 
Well I've found the stuff like script.txt and createvehicle.txt, do I just look in the logs to see the problems then add them to the correct .txt file?
 
Okay so, i have been getting kicked for trying to shoot from an Apache which I had to add under dynamic vehicles. It gives me a createvehicle restriction #27, so I go to my createvehicle.txt under BE stuff and change 5 to 1 on the 27th line, tried the 26th also and still nothing. Anyone have advice?
 
Yea, but where do I go to fix it? My script.txt is only 5 rows down, though each row has a lot of coding. If I could get some help trying to fix this one issue with the apache missile maybe I could figure out the problems with towing and AI also, thanks!
 
Yea, but where do I go to fix it? My script.txt is only 5 rows down, though each row has a lot of coding. If I could get some help trying to fix this one issue with the apache missile maybe I could figure out the problems with towing and AI also, thanks!


Use notepad++, for the sake of it being 100000x better and easier.
 
I use notepad++ for a lot of things, very helpful indeed. However when I copy paste from script.txt its still just the 5 rows, is there somewhere else I should be bringing it up from?
 
Still getting these kicks for #27 when firing on Apache, can anyone please just direct me in the right direction to change this info?
 
go to the script.txt find the line #27 near to that line in like line #29 you will see something in the code that will refer to the action when being into the apache ... when you find it just go to the beginning of the line and change the 5 to a 1 and do that with all the kicks... the tow and lift is bit harder just... in the description.ext


and near to class header like this...

#include "addons\SARGE\SAR_define.hpp"

class Header

..... and


in // logo watermark


like this

#include "R3F_ARTY_AND_LOG\desc_include.h"
class RscTitles {
#include "R3F_ARTY_AND_LOG\desc_rsct_include.h"
class wm_disp {



just like that and it will work... it works for me..
 
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