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i was talking to alex about this and was very tempted to do it. Or even make a new @originsmod, remove the cap and then repack it. If we get everyone to use the same files maybe people will join it
well your problem is this.
7:06:01 Warning Message: Script z\addons\dayz_server\init\server_functions.sqf not found
7:06:01 Warning Message: Script z\addons\dayz_server\system\server_monitor.sqf not found
try using the new mission file with the older server files.
z\addons\dayz_server
mission is fine by the looks of it, i am not getting any issues with my server using the mission file so it has to be your server.pbo which i suggest you use the older one as it has not changed.
so i guess he repacked the dayz_server.pbo without the prefix...
get the BinPBO Personal Edition tool and repack it with this one... and make sure you enter the prefix correctly
for the dayz_server.pbo it would be
Code:z\addons\dayz_server
I'm a little angered that no default debug monitor
But GOOD JOB cortez thanks
anyone have code on default debug monitor ?
now hero killed is missing...
//Debug Info
hintSilent parseText format ["
<t size='0.90' font='Bitstream' color='#FF8000' align='left'>%1</t><t size='0.90' font='Bitstream' align='right' color='#FF8000'>%2 FPS</t><br/><br/>
<t size='0.90' font='Bitstream' align='left'>Zombies: </t><t size='0.90' font='Bitstream' align='right'>%3</t><br/>
<t size='0.90' font='Bitstream' align='left'>Survivors: </t><t size='0.90' font='Bitstream' align='right'>%4</t><br/>
<t size='0.90' font='Bitstream' align='left'>Bandits: </t><t size='0.90' font='Bitstream' align='right'>%5</t><br/>
<t size='0.90' font='Bitstream' align='left'>Blood: </t><t size='0.90' font='Bitstream' align='right'>%6</t><br/>
<t size='0.90' font='Bitstream' align='left'>Humanity: </t><t size='0.90' font='Bitstream' align='right'>%7</t><br/><br/>",
(name player),
(round diag_fps)
(player getVariable['zombieKills', 0]),
(player getVariable['humanKills', 0]),
(player getVariable['banditKills', 0]),
(round r_player_blood),
(player getVariable['humanity', 0])
];
// If in combat, display counter and restrict logout
_startcombattimer = player getVariable["startcombattimer",0];
if (_startcombattimer == 1) then {
player setVariable["combattimeout", time + 30, true];
player setVariable["startcombattimer", 0, true];
dayz_combat = 1;
};
_combattimeout = player getVariable["combattimeout",0];
if (_combattimeout > 0) then {
_timeleft = _combattimeout - time;
if (_timeleft > 0) then {
hintSilent parseText format ["
<t size='0.90' font='Bitstream' color='#FF8000' align='left'>%1</t><t size='0.90' font='Bitstream' align='right' color='#FF8000'>%2 FPS</t><br/><br/>
<t size='0.90' font='Bitstream' align='left'>Zombies: </t><t size='0.90' font='Bitstream' align='right'>%3</t><br/>
<t size='0.90' font='Bitstream' align='left'>Survivors: </t><t size='0.90' font='Bitstream' align='right'>%4</t><br/>
<t size='0.90' font='Bitstream' align='left'>Bandits: </t><t size='0.90' font='Bitstream' align='right'>%5</t><br/>
<t size='0.90' font='Bitstream' align='left'>Blood: </t><t size='0.90' font='Bitstream' align='right'>%6</t><br/>
<t size='0.90' font='Bitstream' align='left'>Humanity: </t><t size='0.90' font='Bitstream' align='right'>%7</t><br/><br/>"
<t size='0.90' font='Bitstream' align='left' color='#FF0000'>In Combat: </t><t size='0.90' font='Bitstream' align='right' color='#FF0000'>%8</t><br/>",
(name player),
(round diag_fps)
(player getVariable['zombieKills', 0]),
(player getVariable['humanKills', 0]),
(player getVariable['banditKills', 0]),
(round r_player_blood),
(player getVariable['humanity', 0]),
round(_timeleft)
];
} else {
player setVariable["combattimeout", 0, true];
dayz_combat = 0;
_combatdisplay = uiNamespace getVariable 'DAYZ_GUI_display';
_combatcontrol = _combatdisplay displayCtrl 1307;
_combatcontrol ctrlShow true;
};
} else {
dayz_combat = 0;
_combatdisplay = uiNamespace getVariable 'DAYZ_GUI_display';
_combatcontrol = _combatdisplay displayCtrl 1307;
_combatcontrol ctrlShow true;
};
Mods: Expansion\beta
Distribution: 0
Version 1.62.103718
Fault address: 7435AFA9 01:00059FA9 C:\ArmA 2\@dayz_1.origins.tavi\HiveEXT.dll
file: dayz_1.origins
world: tavi
Prev. code bytes: 83 C4 14 C7 45 FC 1E 00 00 00 8B 8D 8C FD FF FF
Fault code bytes: 8B 01 8B 50 04 FF D2 84 C0 0F 84 9B 0A 00 00 8B
Registers:
EAX:0178BD98 EBX:1BE63F90
ECX:00000000 EDX:00000400
ESI:00000000 EDI:00000001
CS:EIP:0023:7435AFA9
SS:ESP:002B:0178BD80 EBP:0178C00C
DS:002B ES:002B FS:0053 GS:002B
Flags:00010212
=======================================================
note: Minidump has been generated into the file dayz_1.origins.tavi\arma2oaserver.mdmp
my new problem++
Is anyone getting any loot in the hospitals?
Running around the town for 15 minutes but never see anything.
Also, the Death Cross code appears to be in Cortez's files.
Must be an issue with it.
Why the fuck is AMD now better then Intelconfused, mind to share you config? ^^