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Thanks Cortez, you've been extremely helpful in this entire thread, I really appreciate it.
Are there any functions to run on server shutdown or reboot? Right now, I am just killing the arma2oaserver and letting the restarter reboot it. I didn't have an issues until Stage 4 Lvl 2 house. It did it once for me on my lvl1 house but a reboot fixed it. I've rebooted the server 5 times now and it's still giving the message. Any thoughts?
KEY work thx very much!ok i did some research with the dayz sign and bikey files with my own generated files and with the origins files...
i found a method to extract the bikey out of the sign files *YEAHYEAH* ^^
and now... i proudly present... the bikey file for origins 1.7.1 ready to use on your servers...
LINK
to make sure that everybody who connects has the original 1.7.1 files...
you could try pushing the system clock to + 24/48 hours for a test to see if it builds the house for you.
Look for cortez post, he explain how to adjust the .sqf to fix the spawn.
2 new problems:
1Players vehicles will disappear when they are being driven or flown.
2A new error comes up after the server is running a few hours "The server is running an incorrect version of the server side application. You cannot play on this server. If you are the server admin please contact the dayz origins staff"
It will not let us log in once this message starts. Even after a fresh restart, the server will not allow anyone to log in.
I double checked it Cortez, I commented out the variable.sqf and they appeared, while before commenting it out they didn't. I've found from reading this thread that some ppl have troubles with certain things while others dont. Jacked up, I know.number 3 is complete bollocks. I have made use of the variables.sqf yet i still have all miltary camps and industrial builds in kameni and such.
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hello again, for the second time, I deleted all traces of the League of Arma 2 and my computer, I reinstalled Arma 2 OA and then, I tried to create a dayz server, it works! But the problem comes when wanting to create the Origins server, following the tutorial on Github's MajorPainage, when I start the server and the map is loading I get this error (which i'm so frustrated)
and here are my cfg's files (without real passwords)
---\dayz_1.origins.tavi\config.cfg http://pastebin.com/2T03r6Vg
---\dayz_1.origins.tavi\HiveExt.ini http://pastebin.com/qx7G2NBD
---\dayz_1.origins.tavi\BattlEye\BEServer.cfg http://pastebin.com/mEht2jbD
---\MPMissions\dayz_1.origins.tavi\Debug\player_spawn_2.sqf http://pastebin.com/A2eiT9at
---\MPMissions\dayz_1.origins.tavi\Camera\loginCamera.sqf http://pastebin.com/WR3UyFzz
Right click your newly made short-cut and edit its Target : properties to be like this :Are you certain that you're using the Arma2 Beta shortcut w/ the -@mod=@DayzOrigins added??
Okay, got everything set up and running properly now with the new files from GitHub, except the admin menu inside code.sqf is only working sometimes, which I find extremely confusing.
Anyway, what I need help for now, is how to remove nameplates, cursors ect. It doesn't seem like the template chosen in config.cfg is right, since even though it's set to veteran doesn't use veteran.
class Difficulties
{
class Recruit
{
class Flags
{
Armor=1;
FriendlyTag=1;
EnemyTag=1;
HUD=1;
HUDPerm=1;
HUDWp=1;
HUDWpPerm=1;
WeaponCursor=1;
AutoAim=1;
AutoGuideAT=1;
3rdPersonView=1;
ClockIndicator=1;
Map=1;
Tracers=1;
AutoSpot=1;
UltraAI=0;
UnlimitedSaves=1;
DeathMessages=1;
NetStats=1;
VonID=1;
};
skillFriendly=1;
precisionFriendly=1;
skillEnemy=0.55000001;
precisionEnemy=0.30000001;
};
class Regular
{
class Flags
{
3rdPersonView=1;
armor=1;
autoAim=0;
autoGuideAT=1;
autoSpot=1;
cameraShake=1;
clockIndicator=1;
deathMessages=1;
enemyTag=0;
friendlyTag=1;
hud=1;
hudGroupInfo=1;
hudPerm=1;
hudWp=1;
hudWpPerm=1;
map=1;
netStats=1;
tracers=1;
ultraAI=0;
unlimitedSaves=1;
vonId=1;
weaponCursor=1;
};
skillFriendly=1;
precisionFriendly=1;
skillEnemy=0.69999999;
precisionEnemy=0.5;
};
class Veteran
{
class Flags
{
3rdPersonView=1;
armor=0;
autoAim=0;
autoGuideAT=0;
autoSpot=0;
cameraShake=1;
clockIndicator=0;
deathMessages=1;
enemyTag=0;
friendlyTag=0;
hud=1;
hudGroupInfo=0;
hudPerm=0;
hudWp=1;
hudWpPerm=0;
map=0;
netStats=1;
tracers=0;
ultraAI=0;
unlimitedSaves=0;
vonId=1;
weaponCursor=0;
};
skillFriendly=1;
precisionFriendly=1;
skillEnemy=0.89999998;
precisionEnemy=0.75;
};
class Mercenary
{
class Flags
{
3rdPersonView=0;
armor=0;
autoAim=0;
autoGuideAT=0;
autoSpot=0;
cameraShake=1;
clockIndicator=0;
deathMessages=0;
enemyTag=0;
friendlyTag=0;
hud=0;
hudGroupInfo=0;
hudPerm=0;
hudWp=0;
hudWpPerm=0;
map=0;
netStats=0;
tracers=0;
ultraAI=0;
unlimitedSaves=0;
vonID=0;
weaponCursor=0;
};
skillFriendly=1;
precisionFriendly=1;
skillEnemy=1;
precisionEnemy=1;
};
};
you have to call pCleanup and pMain using mysql before every Server restart.please why I nospawn vehicle??
server has a FPS?For all having Performance issues try out some stuff from
http://dayzmod.com/forum/index.php?...ize-your-dayz-server-for-maximum-performance/
this helped me a lot espacially in understanding the network and cpu tuning options.
0:27:06 p85_cucv_pickup: front_plow - unknown animation source front_plow (defined in AnimationSources::front_plow)
0:27:06 p85_cucv_pickup: wheel_guards - unknown animation source wheel_guards (defined in AnimationSources::wheel_guards)
0:27:06 p85_cucv_pickup: windshield_guard - unknown animation source windshield_guard (defined in AnimationSources::windshield_guard)
0:27:06 p85_cucv_pickup: window_guards - unknown animation source window_guards (defined in AnimationSources::window_guards)
0:27:04 class HitPoints::HitLF2Wheel not found in ori_vil_lublin_truck
0:27:04 class HitPoints::HitRF2Wheel not found in ori_vil_lublin_truck
0:27:04 class HitPoints::HitLMWheel not found in ori_vil_lublin_truck
0:27:04 class HitPoints::HitRMWheel not found in ori_vil_lublin_truck
So, my files are fucked somehow.Conflicting addon CAStructuresHouse_Church_05R in 'ca\structures\house\church_05r\', previous definition in 'tavi\tavi\ca\structures\house\church_05r\'
Conflicting addon CAStructures in 'ca\structures\', previous definition in 'tavi\tavi\ca\structures\'
Conflicting addon Ind_SawMill in 'ca\structures\ind_sawmill\', previous definition in 'tavi\tavi\ca\structures\ind_sawmill\'
Conflicting addon CAStructuresInd_Quarry in 'ca\structures\ind_quarry\', previous definition in 'tavi\tavi\ca\structures\ind_pipeline\ind_quarry\'
Conflicting addon CAStructuresHouse_HouseV in 'ca\structures\house\housev\', previous definition in 'tavi\tavi\ca\structures\house\housev\'
Conflicting addon CAStructuresLand_Ind_Stack_Big in 'ca\structures\ind\', previous definition in 'tavi\tavi\ca\structures\ind\'
@start /REALTIME arma2oaserver_11.exe -mod=@DayzOrigins;@dayz_1.origins.tavi; -name=Server -config=dayz_1.origins.tavi\config.cfg -cfg=dayz_1.origins.tavi\basic.cfg -profiles=dayz_1.origins.tavi\ -port=2312 -cpuCount=2 -maxMem=4096 -exThreads=1 -noCB -noPause -noSound