Gagi2
Valued Member!
But how did you change both loadingscreens?
for the complete change of the loadingscreen you will have to edit another 3 lines in
dayz_code\init\compiles.sqf
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But how did you change both loadingscreens?
Well looking at the code for the zombie side of things there was nothing i could see in there that suggests that what you said is true. The code for handling damage on zombies was set that after x amount of kills you gain humanity and there was nothing in there limiting how much humanity you gain from doing it.
There are four ways to gain humanity.
When raising humanity, you are forced to do more than just one of these. After you gain enough humanity from say killing zombies, you will stop gaining humanity. The same goes for Killing Dr. Ivan and giving medical help. It's presently unclear whether killing bandits will increase one's humanity. This is easily avoidable by switching up what you do: heal people, kill zombies and Ivan, and repeat.
- Killing Zombies (300 per 10-20 kills)
- Killing Dr. Ivan (300 per kill)
- Killing bandits (Depends on their humanity)
- Giving medical attention to anyone (20 per for all supplies)
Just fixed the Humanity gain and the debug monitor for murders, heroe kills and bandit kills ^^
o/
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i should not be too hard to stop you gaining humanity after you have reached x amount of humanity and currently on the files me and alex use you get 200 humanity after 10 zombie kills but i think i may increase the amount of zombies needed before you start gaining the humanity.
Quote from DayZ Origins Wiki;
This definately has worked this way on other servers I have joined also....
Any attempts to give Bandits more Humanity loss for killing players ?
If not i will work through the code to have more balance
What is this...??
Procedure execution failed
1449 - The user specified as a definer ('root'@'') does not exist
i am excute pclean start
this message error..
help me please
ok I created a trigger that will store the inventory on updates to the object_data table into a logging table.
Are you guys running the latest a2oa beta? I tried to update today and it told me I had a bad cd key... not sure whats going on with that...
Anyone able to help me with some more spawns on salvation city? I want the compound to have patrols/possibly some static AI to stop players from just flying in there, or running from the hole in the wall to the urals, getting gear, and leaving.
I've supplied some coords
[359,[22590.16,20290.76,0.001]]
[359,[22595.16,20295.76,0.001]]
[359,[22350.16,20110.76,0.001]]
[359,[22340.16,20110.76,0.001]]
[359,[22430.16,20155.76,0.001]]
[359,[22500.16,20050.76,0.001]]
[359,[22480.16,20100.76,0.001]]
That means they'll patrol there, or that they'll spawn and be there? I want new AI for this.