AlexHjelm
Well-Known Member
I have had players go there by foot or cars only to kill newspawns.all 1.7.1, bug was before the release of 1.7.5
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I have had players go there by foot or cars only to kill newspawns.all 1.7.1, bug was before the release of 1.7.5
how to apply ?FYI, here is the trigger I use to block "bad" house updates. Don't blame me if it breaks your custom Stored Procs or scripts. It should work without issue for the vanilla package.
Change the definer to a user with permissions on the table.
Code:DELIMITER $$ DROP TRIGGER IF EXISTS tr_updateHouseInv$$ CREATE DEFINER = 'dayz'@'localhost' TRIGGER tr_updateHouseInv BEFORE UPDATE ON object_data FOR EACH ROW BEGIN IF (NEW.CharacterID IS NOT NULL AND (NEW.inventory LIKE '[[[],[]],[[],[]],[[],[]]]' OR New.Inventory LIKE '[[[],[]],[["ItemLimestone","ItemRWood"],[%,%]],[[],[]]]')) THEN SIGNAL SQLSTATE '45000'; END IF; END $$ DELIMITER ;
sometimes appear in the volcano, rejoining and appear in a normal placeI have had players go there by foot or cars only to kill newspawns.
The house bug is fixed in this thread, both of the bugs.
I can confirm it.
My players too.
You guys on 1.7.1 will lose gear whenever you open/close the door's slider.
You could make protection for the volcano, using:
Code:waitUntil {(!isNil 'dayz_locationCheck') || (!isNil 'dayz_animalcheck')}; sleep 30; waitUntil {(!isNil 'dayz_locationCheck') || (!isNil 'dayz_animalcheck')}; get_out_of_spawn = 0; _debug = getMarkerPos 'respawn_west'; _distance = _debug distance _tempPos; _tempPos = _debug; _minimumdistance = 200; while {true} do { _tempPos = getPosATL (vehicle player); if (_distance < _minimumdistance) then { sleep 5;//Double check, due to skin changes, etc. if (_distance < _minimumdistance) then { if (isNil "get_out_of_spawn") then {get_out_of_spawn=0;}else { get_out_of_spawn = get_out_of_spawn + 1; if (get_out_of_spawn <= 60) then { cutText [format ["GET OUT OF SPAWN! You have %1 seconds before all of your gear is removed!",(60 - get_out_of_spawn)],"PLAIN DOWN"]; }; }; }; }; if (get_out_of_spawn > 60) then { removeAllWeapons (vehicle player); removeAllItems (vehicle player); removebackpack (vehicle player); (vehicle player) setPosATL [10777.9,1169.93,0]; //Random spawnpoint get_out_of_spawn = 0; }; sleep 1; };
Nice, FireFlightMedicX. I've always wanted smething like that but Im too worried it may break my server, the instructions are not specific for Origins so some of those steps are touch and go if you want to follow them accurately.
Also FireFlightMedicX, I remember using your old build earlier on and you had Taviana Zoo as an admin area. Is that script similar to this of the volcano protection Dami has provided above?
To fix it from breaking the repair menu, set this line to thisI dont use self blood bagging because it broke the scroll-down menu for repairing vehicles.
But I may take a go at it later on. Im more interested in that for newer project.
I can see adminbase.sqf but I cant see the other files its related to.
s_player_selfBloodbag = player addaction[("<t color=""#c70000"">" + ("Self Bloodbag") +"</t>"),"scripts\player_selfbloodbag.sqf","",0,false,true,"", ""];
class Sensors
{
items=1;
class Item0
{
position[]={20588.4,0,4377.31};
a=650;
b=500;
activationBy="WEST";
repeating=1;
interruptable=1;
age="UNKNOWN";
name="AdminBase";
expCond="(vehicle player) in thislist;";
expActiv="adminbase = [] execVM ""scripts\adminbase.sqf"";";
expDesactiv="terminate adminbase; titleText [""You have left the Admin Base!"", ""PLAIN DOWN"", 3];";
class Effects
{
titleType="TEXT";
titleEffect="PLAIN DOWN";
title="You are entering a restricted zone.";
};
};
};
Much appreciated.To fix it from breaking the repair menu, set this line to this
In the official files, it says 5,false,true,"", "" - So setting it to 0 or 1 will work.Code:s_player_selfBloodbag = player addaction[("<t color=""#c70000"">" + ("Self Bloodbag") +"</t>"),"scripts\player_selfbloodbag.sqf","",0,false,true,"", ""];
The other file for the adminbase is in your mission.sqf file
Code:class Sensors { items=1; class Item0 { position[]={20588.4,0,4377.31}; a=650; b=500; activationBy="WEST"; repeating=1; interruptable=1; age="UNKNOWN"; name="AdminBase"; expCond="(vehicle player) in thislist;"; expActiv="adminbase = [] execVM ""scripts\adminbase.sqf"";"; expDesactiv="terminate adminbase; titleText [""You have left the Admin Base!"", ""PLAIN DOWN"", 3];"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="You are entering a restricted zone."; }; }; };
Welcome! The full line of code that goes in your fn_selfActions file is as follows with the humanity fix:Much appreciated.
Thank you
// ---------------------------------------Krixes Self Bloodbag Start------------------------------------
PlayerHumanity = (player getVariable"humanity");
if ((PlayerHumanity < -14999) or (PlayerHumanity > 14999)) then {
_mags = magazines player;
// Krixes Self Bloodbag
if ("ItemBloodbag" in _mags) then {
hasBagItem = true;
} else { hasBagItem = false;};
if((speed player <= 1) && hasBagItem && _canDo) then {
if (s_player_selfBloodbag < 0) then {
s_player_selfBloodbag = player addaction[("<t color=""#c70000"">" + ("Self Bloodbag") +"</t>"),"scripts\player_selfbloodbag.sqf","",0,false,true,"", ""];
};
} else {
player removeAction s_player_selfBloodbag;
s_player_selfBloodbag = -1;
};
};
// ---------------------------------------Krixes Self Bloodbag End------------------------------------
we have a 20 slot server as of now, which is always full but the problem is there are hackers daily, spawning stuff like as50 tanks etc. I dont have any knowledge about hacks, so if I am not wrong they might be using some map hacks, players are complaining they destroy vehicles inside player garages with rocket launchers. lol
when i checked their gear in database found 50cals, launchers and everything .. Russian and Ukraine ip's.
I am only using battleye atm and nothing else.
Is your server hacker proof completely? or you get rare hackers sometimes? or still you get frequent hackers ?
What do you guys suggest me to use?
So is it possible to set up a private Origins server? Me and my friends want to make one, but I can't find any server files
Yes it is possible to make a Private server for Origins, if you want 1.7.1.
Origins 1.7.1 Files: https://github.com/MajorPainage/Origins1.7.1
Thank Major Pain
. A nice part of this, is that whitelisted PIDs can have players in their vehicle (that aren't on the PID list), drive them in, and they will 'bypass' the teleport portion of the protection. This is useful if they want to show them the base, or capture them, etc.