Problem with Instance_Deployable Map Additions Not Spawning

PezDax

Member
I’m having a problem since the update to 1.7.7 that I haven't run into before.

I’m running the default 1.7.7 mission and server pbo’s (no extra scripts or mods yet) on a Bliss server.

I have a lot of added assets on my Chernarus map. Now they are not getting spawned onto the map when the server starts. The assets are all still in my data base (instance_deployable), but they don’t spawn in. These are all unbanned assets.

I took a look at the RPT file and the assets are being “ignored” ...

22:04:23 "IGNORED Land_A_GeneralStore_01a oid#77831 cid:1 "
22:04:23 "IGNORED Land_BagFenceRound oid#77806 cid:1 "
22:04:23 "IGNORED Land_BagFenceRound oid#77810 cid:1 "
22:04:23 "IGNORED Land_Bench_EP1 oid#79178 cid:1 "
22:04:23 "IGNORED Land_Bench_EP1 oid#79179 cid:1 "
22:04:23 "IGNORED Land_cages_EP1 oid#77847 cid:1 "
22:04:23 "IGNORED Land_CamoNetVar_EAST_EP1 oid#77771 cid:1 "
22:04:23 "IGNORED Land_Campfire_burning oid#77813 cid:1 "
22:04:23 "IGNORED Land_Campfire_burning oid#77852 cid:1 "
22:04:23 "IGNORED Land_Campfire_burning oid#77853 cid:1 "
22:04:23 "IGNORED Land_Campfire_burning oid#77854 cid:1 "

I know that this is not connected with Battle Eye. I can disable it and still have no assets spawn into the map.

Any ideas what might be causing this?
 
I've always used the arma 2d editor to get coordinate info for new assets and then manually entered them into the instance_deployable table. I have some map features that require precision placement, so I find this the best (and most tedious) way to do it.

This method and the assets have worked fine over 2 months until the release of 1.7.7
 
well instance_deployable is meant for attaching a spawn to a player. ive always added my buildings into instance_building after adding the building to 'building' .. im sure you know of: Bliss Map Script
 
Understood and thanks for the response.


I'm just wondering why this method doesn't work now and what is generating the "IGNORED" status.
 
i remember reading something, and not sure if it was about this, but im pretty sure it was. something about instance_deployable ignoring everything over 400? could of been about something else. but i know it was about 1.7.7. and i know it was about something not spawning into game. pretty sure it was buildings.
but on a side note, i did stumble across a very awesome way to add buildings into your server. way easier then that http://dayz.wofjwof.com/map.php i mentioned..


check this out buddy:
http://www.opendayz.net/threads/converting-mission-biedi-to-script.10699/#post-47956
itll put you right on the post i want you to read.
 
Some good info there but I'm hoping to rescue the work I've already done and that has worked so well (up to now).

I do have more than 400 instance_deployable assets, but none are spawning (except the 92 tents).

I have added map features like a motorcycle track composed of more than 400 carefully placed assets, so I'm hoping I won't have to start again ... sigh ;)
 
I've never understand why ppl are inserting buildings via the Instance deployable. BIS gave us the 3D Editor for this. So esay to edit the map. Do it the start of my Server now and everything works just fine.
 
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