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Does the selfbloodbag script cause issues with this ? I cant get the option for the bait when i scroll. Only my self bloodbag.
yeah...tried dropping and its raw beef.
Just installed this into the basebuilding part of my mission file, I will let you know if that works when server restarts like it does for salvage, bloodbag, tag friendly, and knockout. I added the Zombie Shield at the same time, so ill let you know about that too.
So when i installed it this way, everytime a player logged in they were knocked out with a bucket infront of them saying "you're Zombie Bait has run out". I am thinking its the compiles, because i have to use basebuildings compiles
That's actually kind of hilarious though.
Love the concept!! Whats the chance it could be a thrown item? Replacing the Red Smoke Grenades if possible?
Also from there transferring to players in area unless they change cloths?
I am still no coder but if that is do-able ..
You know what would make this really awesome? If you could get the script to gut zombies from Epoch, then a player has to gut a zombie, combine zombie parts with a blood bag and you have your bait...
What kind of animal do you have to kill to get the "FoodmeatRaw"?
I don't think zombies would be attracted to their own meat.That would be a good way to create a zombie repellent though. Currently, the required meat is FoodbeefRaw which is obtained from gutting cows.
if (("ItemBloodbag" in magazines player) && ("FoodmeatRaw" in magazines player)) then {
I believe it's FoodmeatRaw:
FoodmeatRaw was the classname for raw meat before the dayz patch that added different meat for each animal. FoodbeefRaw is what the meat from cows is now called.
Ah, ok I see. Well, hopefully you'll figure out how to set it to accept ANY meat type.