Bassline
Well-Known Member
Excellent base thanks for sharing, I've added it to our Chernarus server but have got DZAI bandits staticly spawned there protecting the loot instead of Sarge AI!....cheers
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Excellent base thanks for sharing, I've added it to our Chernarus server but have got DZAI bandits staticly spawned there protecting the loot instead of Sarge AI!....cheers![]()
Would you be willing to share? If not I understand. I'm wanting to do the same just having a little trouble. I've been avoiding AI for a long time but this building set is perfect for it![]()
Would you be willing to share? If not I understand. I'm wanting to do the same just having a little trouble. I've been avoiding AI for a long time but this building set is perfect for it![]()
All depends on what AI you want to add to the server m8. Baseline has went with DZAI and I went with Sarge AI. Both similar AI wise only I prefer Sarge mainly because I can lower the skill level of the soldiers so I can add 55 semi-skilled soldiers and not 12 autoaim headshot ai lol. I dont know if you can do this with DZA but in Sarge you can give "Fortify" commands, So they find the nearest building and fortify it mean the AI I have climb the apartments, etc
if (isServer) then {
};
Maybe the Crates boxes are spawning everytime someone enters the server? So its execing the code again?
Try Putting
Code:if (isServer) then {
At Top
and
Code:};
at Bottom
If that doesnt work im lostDoes Sector FNG buildings spawn ontop of eachother too? and where are you execing the code from? I dont use epoch so dont know the setup.
//Beginning
if (isServer) then {
_vehicle_103769 = objNull;
if (true) then
{
_this = createVehicle ["TKVehicleBox_EP1", [6660.3984, 14177.261], [], 0, "CAN_COLLIDE"];
_vehicle_103769 = _this;
_this setDir -182.5;
///////////////////////////////////////
//End
_this setPos [6668.1357, 14121.218];
};
};