I am trying to rework zombies like in yum's zed mode but with no need to download additional mode, it means we will have custom files wich will make the same effect. There are lots of relations so we will need a lot of custom files which will make the mission file much bigger but i think this way is better than to download additional mod.
So here what i want to change:
1)Make all zombies walking with a new animation
DONE2)Make them much stronger
DONE3)Spawn much more zeds
DONE4)Cheange loot and chance spawning in zeds
in process 5)Make zeds attack bots
6)make zeds only (not almost) head hit
so as you can see 2-4 point are already done, will try today to force zeds attack bots, as for only headhit, now i have them almost head hit but i think i know how to make them head hit only.
As for make them walk with new animation also havean some ideas but need help.
Zombie movement speed and animations are listed in dayz/config.cpp in CfgMovesZombie
so if change only speed in there they will look stupid moving slowly with running animation.
So we need to make custom CfgMovesZombie in the same way like we make custom loot tables and change the speed and change all runing animations with walking animations, or can use custom animations from mission folder. But I on't kmow from where CfgMovesZombie is called except dayz_code/config.bin >> CfgVehicle >> moves, so have no idea how to force it use custom CfgMovesZombie. So need help with this.
Also as for making them only head hit and add/change skins, all this is listed in dayz_code/config.bin >> CfgVehicle, so we should make a peace of it also custom. To make them head hit only can edit their armor and other lines in CfgVehicle but first need to make it custom.
I have tried to test it in the simpliest way:
Grabed peace of CfgVehicle and made a file zeds.hpp
included it with description.ext in this way: #include "custom\config\zeds.hpp"
In zeds.hpp >> CfgVehicle I changed all "zombieLoot =" lines to "zombieLoot = test" and aded "test" line to my custom loot tables.
After this I made these two files custom: zombie_generate.sqf and wild_spawnZombies.sqf changed paths in compiles and than edited this lines in it:
to
But after PBOing mission and server, I'm stuck at "waiting for server to start authentication"
So what could i miss?
So here what i want to change:
1)Make all zombies walking with a new animation
DONE
DONE
DONE
in process 5)Make zeds attack bots
Code:
_lootType = missionConfigFile >> "CfgVehicles" >> _type >> "zombieLoot";
so as you can see 2-4 point are already done, will try today to force zeds attack bots, as for only headhit, now i have them almost head hit but i think i know how to make them head hit only.
As for make them walk with new animation also havean some ideas but need help.
Zombie movement speed and animations are listed in dayz/config.cpp in CfgMovesZombie
so if change only speed in there they will look stupid moving slowly with running animation.
So we need to make custom CfgMovesZombie in the same way like we make custom loot tables and change the speed and change all runing animations with walking animations, or can use custom animations from mission folder. But I on't kmow from where CfgMovesZombie is called except dayz_code/config.bin >> CfgVehicle >> moves, so have no idea how to force it use custom CfgMovesZombie. So need help with this.
Also as for making them only head hit and add/change skins, all this is listed in dayz_code/config.bin >> CfgVehicle, so we should make a peace of it also custom. To make them head hit only can edit their armor and other lines in CfgVehicle but first need to make it custom.
I have tried to test it in the simpliest way:
Grabed peace of CfgVehicle and made a file zeds.hpp
included it with description.ext in this way: #include "custom\config\zeds.hpp"
In zeds.hpp >> CfgVehicle I changed all "zombieLoot =" lines to "zombieLoot = test" and aded "test" line to my custom loot tables.
After this I made these two files custom: zombie_generate.sqf and wild_spawnZombies.sqf changed paths in compiles and than edited this lines in it:
Code:
_lootType = configFile >> "CfgVehicles" >> _type >> "zombieLoot";
to
Code:
_lootType = missionConfigFile >> "CfgVehicles" >> _type >> "zombieLoot";
But after PBOing mission and server, I'm stuck at "waiting for server to start authentication"
So what could i miss?