I'm sure we've caused a bit of user confusion when telling people we are still porting Sahrani for Arma 2, since that is what they are playing it in... So This thread will Outline exactly what that means, and why it's so important.
Right now you are playing @Caa1, a project by Kju[PVPSCENE]. It allows Arma 1 Content to be played in Arma 2. It does not however update every bit of it to the same level of detail, or resolution. It did not allow for the movement of misplaced objects, or correction to map level errors, OR the major map level edits we would like to do long term for the map.
We (M1lkM8n with the help and advice of Bushlurker) are currently working on @SMD_Sara_A2 which is a full Arma 2 conversion of the map and it's assets to Arma 2 standards. It is a lot of work, but well worth it in our opinion. It will make for an even more stunning Sahrani, and will have us well lined up to convert the map again for Arma 3 and DayZ Standalone, both of which we know 100pct for sure Bohemia Interactive will allow us to do.
I will update this thread regularly with map level editing progress..
For now some pictures:
This is by no means final textures, just a current working copy so again please do not fret about the autumn tones, tree replacements, or even the ground textures themselves:
One for One comparisons and highlighting how the A1 Buildings or sidewalks still look low resolution, that will change as we progress:
@Caa1:
In the above picture both ground textures and the building are at ArmA 1 resolutions
In the below picture you will note MUCH higher resolution ground textures and ArmA 1 resolution buildings.
@SMD_Sara_A2
@Caa1
This one takes a little explaining, 1. for around 10m around the player in the above picture the game loads "clutter" which is really grass, in the below picture there is no clutter yet.
Another point of interest is how other than tree colors the medium far and beyond areas look identical, that's because at distance you are not looking at actual textures you are looking at a picture that is laid over the top of the map. That has also not yet been done. And again this is JUST the first run of textures changes and objects being remapped from A1 to A2.
@SMD_Sara_A2
I am so excited for a full texture resolution increase to all the assets. Very Excited.
Right now you are playing @Caa1, a project by Kju[PVPSCENE]. It allows Arma 1 Content to be played in Arma 2. It does not however update every bit of it to the same level of detail, or resolution. It did not allow for the movement of misplaced objects, or correction to map level errors, OR the major map level edits we would like to do long term for the map.
We (M1lkM8n with the help and advice of Bushlurker) are currently working on @SMD_Sara_A2 which is a full Arma 2 conversion of the map and it's assets to Arma 2 standards. It is a lot of work, but well worth it in our opinion. It will make for an even more stunning Sahrani, and will have us well lined up to convert the map again for Arma 3 and DayZ Standalone, both of which we know 100pct for sure Bohemia Interactive will allow us to do.
I will update this thread regularly with map level editing progress..
For now some pictures:
This is by no means final textures, just a current working copy so again please do not fret about the autumn tones, tree replacements, or even the ground textures themselves:
One for One comparisons and highlighting how the A1 Buildings or sidewalks still look low resolution, that will change as we progress:
@Caa1:

In the above picture both ground textures and the building are at ArmA 1 resolutions
In the below picture you will note MUCH higher resolution ground textures and ArmA 1 resolution buildings.
@SMD_Sara_A2

@Caa1

This one takes a little explaining, 1. for around 10m around the player in the above picture the game loads "clutter" which is really grass, in the below picture there is no clutter yet.
Another point of interest is how other than tree colors the medium far and beyond areas look identical, that's because at distance you are not looking at actual textures you are looking at a picture that is laid over the top of the map. That has also not yet been done. And again this is JUST the first run of textures changes and objects being remapped from A1 to A2.
@SMD_Sara_A2

I am so excited for a full texture resolution increase to all the assets. Very Excited.