orcthrasher
Well-Known Member
Have you figured a way to have zeds react to AI the same way they react to players?
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Have you figured a way to have zeds react to AI the same way they react to players?
I've kludged in a reaction to the AI the way they react to players, and a kind of PBAOE if the zed is able to stay near the AI. But you're right,; you have to choose between zeds killing AI without punching them, or zeds just loitering around while they're gunned down. Either way is sub-optimal.Yeah, but not intending to put it in. The Zeds will not be able to damage AI anyhow afaik, and them only running after AI doesnt make sense. So the way it is now (Zeds ignoring AI) imo is the best in regards of play balance.
another question....why does the mark in the map sometimes have no AI (most of the time) when i went there, i can see a lot of friendly AI but not Bandits at all..
ok i see that, thanks a lot, but sometimes when i get to the mark and wait about 1mins the mark just gone and then went other mark :[The mark on the map is showing the WAYPOINT of that specific group. So the guys need to walk there firstAnd if theres lots of friendly AI but no bandits - well, i would say the friendly ones killed the bandits. As long as you have red markers, you have bandit groups. But they might be on their way to that marker.
c) whitelist - you could in theory. if more people request this, i might put it in.
I dont have to, you already have it installed. Read and understand the configuration files, if you want to you can flood the whole map with bandit groups only.i finally saw a groups of banditsthank you, and one last last question, is there any chance u can make a scirpt that has only bandits everywhere, that will be sick
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Hey Sarge, just want to say excellent work man. setting it up now, just wondering, i have a Panthera server aswell, would this work on that map? ive messed around a bit with UPSmon in the past through mission editor do we go through the same methods of adding new patrols? (markers, parameters etc)
have to try it out later but unsure about running it long term, adding a meg to the mission file is a fair bit.