Mekoz
New Member
Yeah will play around with it thanks.
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Yeah will play around with it thanks.
in SAR_AI_init.sqf look for this line and alter accordinglyIs there a way to change the amount of time a dead AI stays before it vanishes?
Hi. i have removed
Code:_check = [["max_grps","rnd_grps","max_p_grp"],[[0,0,1],[0,0,80],[0,0,3]],"SAR_area_5_1"] call SAR_AI_mon_upd;
all of those lines but i keep getting random spawns.. i only want my static ai patrols to spawn..
A little help please![]()
Hi Sarge, and thanks for ur amazing script, they do another game in my server !
But I have a problem with the AI Soldier and Survivor. When we are like 2 player (or more), and if we kill the patrol (soldier and survivor), after when we try to get in a car, there is just only one player who can get in. I mean, the other can't go in because the action message are not displayed...
And its perfectly fine with the bandit AI.
If we want to get in, we need to deco/reco, and they works fine
Btw I also have a problem with the chopper and AI patrol.. It looks like they just crash instead of flying around
They have a known issue ?
the chopper crashing sounds like the server_cleanup. check the RPT file for something along the lines of "killing a hacker"....if so, follow the instructions in the guide.
Thanks, they works !
Do u have issue for the Soldier killing ?
Anyone having a issue if your friends are survivors and your a bandit you can't get in in vehicle?
Hey guys,
first of all the script is running excellent. But... i have some questions, maybe the where asked already then a hint/link would helpful.
1. Is is possible to configure a maximum of how many AI units will be spawned all over the map ? If yes, where can i do this. (I have 4 enemy helis flying around my copter... and thats way too much)
2. Is it possible to change the skill of the enemy units or will this taken from the default difficulty settings ? If yes, where can i do this. (Except the default settings)
3. If i´m wearing camo.... is it more difficult for enemy AI to spot me ? Or is this just a gimmick in combat against other players ?
Thanks in advance... really awesome job which gives a lot to any map.
my guess (though no idea if it'd work) would be to have the array of heli's above that, and then the actual heli_type picks a random one from that array, as i'm assuming that line can only accept one heli_type.
so something like
heli_option[1] = ["UH1H_DZ"]
heli_option[2] = ["Mi17_DZ"]
heli_option[3] = ["MH60S"]
SAR_heli_type= heli_option[floor(random 3)]
as i said, can't confirm if this would work, someone who has worked in this sorting of scripting may be better suited, i was coming at it from a different angle. i'm sure you could try, if it broke anything just remove those lines again
i'd assume it would be something similar to how the bandit/survivor skin list is used. have an array, when it's spawned it picks a random one. i might go play about too
one thing i'm not sure about, is if it picks the heli_type once, then creates all spawns, or checks it every spawn. so even if you randomised it i don't know if it would take that random value and use it for all X spawns, or if every spawn would run the randomise function again
Is there a way to change the amount of time a dead AI stays before it vanishes?
Hi all!
Wonder if someone can help me? i have added som more buildings to my map and i want to add some static AI to guard it but cant get it to work. Would be great if someone could post an example of how to do it so i know where t omake the changes. Also is there a "max" limit of patrolling Ai:s in each grid?
Hi. i have removed
Code:_check = [["max_grps","rnd_grps","max_p_grp"],[[0,0,1],[0,0,80],[0,0,3]],"SAR_area_5_1"] call SAR_AI_mon_upd;
all of those lines but i keep getting random spawns.. i only want my static ai patrols to spawn..
A little help please![]()
// standard grid definition - maxgroups (ba,so,su) - probability (ba,so,su) - max group members (ba,so,su)
SAR_AI_monitor set[count SAR_AI_monitor, [_markername,[1,1,1],[50,30,50],[3,5,3],[],[],[]]];