Mr.BorisBritva
New Member
Hi!! Please help me. I did everything but it not works. i have got in the game doghouse but i didn't get a dog.
My description.ext:
in my ini.sqf
in my mission.sqm
class Item100
{
position[]={6207.3,0.002,7859.57};
//placement=70;
id=27;
side="EMPTY";
vehicle="Land_psi_bouda";
text="dog_1";
init="_nul = [this]execVM ""addin\dogInit.sqf""; _dogSound = createSoundSource [""Sound_LittleDog"", getPosATL this, [], 0];";
};

My description.ext:
Code:
class CfgSounds
{
sounds[] =
{
cureEffect,
introSong,
carunlock,
siren,
danceMusic,
car_alarm,
bark,
growl,
whistleFollow,
whistleStay,
whistleFind,
whistleNon
};
class cureEffect
{
name="cureEffect";
sound[]={sounds\cure_effect.ogg,0.9,1};
titles[] = {};
};
class introSong
{
name="introSong";
sound[]={sounds\introSong.ogg,0.9,1};
titles[] = {};
};
class carunlock
{
name="carunlock";
sound[]={sounds\carunlock.ogg,0.5,1};
titles[] = {};
};
class siren
{
name="siren";
sound[]={sounds\siren.ogg,0.5,1};
titles[] = {};
};
class danceMusic
{
name="danceMusic";
sound[]={sounds\danceMusic.ogg,0.5,1};
titles[] = {};
};
class car_alarm
{
name="car_alarm";
sound[]={sounds\car_alarm.ogg,0.5,1};
titles[] = {};
};
class bark
{
name="bark";
sound[]={sounds\bark.ogg,0.4,1};
titles[] = {};
};
class growl
{
name="growl";
sound[]={sounds\growl.ogg,0.5,1};
titles[] = {};
};
class teleport
{
name="teleport";
sound[]={sounds\teleport.ogg,0.7,1};
titles[] = {};
};
class whistleFollow
{
name="whistleFollow";
sound[]={sounds\whistleFollow.ogg,0.8,1};
titles[] = {};
};
class whistleStay
{
name="whistleStay";
sound[]={sounds\whistleStay.ogg,0.8,1};
titles[] = {};
};
class WhistleFind
{
name="WhistleFind";
sound[]={sounds\whistleFind.ogg,0.8,1};
titles[] = {};
};
class whistleNon
{
name="whistleNon";
sound[]={sounds\whistleNon.ogg,0.9,1};
titles[] = {};
};
};
Code:
if (isServer) then {
call compile preprocessFileLineNumbers "\z\addons\dayz_server\missions\DayZ_Epoch_11.Chernarus\dynamic_vehicle.sqf";
dogOwner = [];
// Add trader citys
_nil = [] execVM "\z\addons\dayz_server\missions\DayZ_Epoch_11.Chernarus\mission.sqf";
_serverMonitor = [] execVM "\z\addons\dayz_code\system\server_monitor.sqf";
};
if (!isDedicated) then {
//Conduct map operations
0 fadeSound 0;
waitUntil {!isNil "dayz_loadScreenMsg"};
dayz_loadScreenMsg = (localize "STR_AUTHENTICATING");
_nil = [] execVM "custom\remote_messages.sqf";
_nil = [] execVM "custom\JAEM\EvacChopper_init.sqf";
execVM "service_point\service_point.sqf";
//Run the player monitor
_id = player addEventHandler ["Respawn", {_id = [] spawn player_death; _nul = [] execVM "addin\plrInit.sqf";}];
_playerMonitor = [] execFSM "admintools\player_monitor.fsm";
_nul = [] execVM "addin\plrInit.sqf";
};
class Item100
{
position[]={6207.3,0.002,7859.57};
//placement=70;
id=27;
side="EMPTY";
vehicle="Land_psi_bouda";
text="dog_1";
init="_nul = [this]execVM ""addin\dogInit.sqf""; _dogSound = createSoundSource [""Sound_LittleDog"", getPosATL this, [], 0];";
};
