Stollenwerk
New Member
Well, I really like that update and succeeded to add many new stuff to my Epoch Chernarus Map.
I have 2 questions about it:
1.) When I place a building to an uneven underground the building always align itself, so it's slanted in the end, which doesn't looks nice when you enter the building.
I read about to add this: _this setvectorup [0,0,1]; to prevent this, but it didn't work.
2.) I placed a trigger in the editor to play some music when entering Stary Vendors.
In the editor it works fine, but not ingame. Is that not possible at all?
I set it to this:

Which gives me this code:
Thanks in advance!
I have 2 questions about it:
1.) When I place a building to an uneven underground the building always align itself, so it's slanted in the end, which doesn't looks nice when you enter the building.
I read about to add this: _this setvectorup [0,0,1]; to prevent this, but it didn't work.
2.) I placed a trigger in the editor to play some music when entering Stary Vendors.
In the editor it works fine, but not ingame. Is that not possible at all?
I set it to this:

Which gives me this code:
_this = createTrigger ["EmptyDetector", [6308.8931, 7792.7158, -3.0517578e-005]];
_this setTriggerArea [20, 15, 0, true];
_this setTriggerActivation ["ANY", "PRESENT", true];
_this setTriggerTimeout [4, 0, 0, false];
_this setSoundEffect ["RadioMusic_56s", "", "", ""];
_trigger_0 = _this;
_this setTriggerArea [20, 15, 0, true];
_this setTriggerActivation ["ANY", "PRESENT", true];
_this setTriggerTimeout [4, 0, 0, false];
_this setSoundEffect ["RadioMusic_56s", "", "", ""];
_trigger_0 = _this;
Thanks in advance!