DNightmare
New Member
...and would be nice to have 
Talked with MrSherenai about those things some weeks back and the more I think about it, the more I want them. So why not suggest it for my all-time favorite map in it's updated version.
Ideas:
1.) Implement some rubber-tubing like item to "steal" gas/petrol from vehicles back into jerry cans
2.) Make the crowbar "toolbeltable" like the hatchet and use it to rip parts of vehicles (either to salvage damaged ones, steal from rivals or just disable your own while you're on the hunt/away)
3.) Add a Steelcutter or give the toolbox the ability to damage/destroy fences
3b.) Sledgehammer for walls anyone?
4.) Replace scrap-metal on the list of items to repair a chopper with electronic parts (just some random PCBs or loose wires etc) that can be found in office buildings for example
5.) Add bicycle-wheels
6.) Up the tool count above the tool-belt-slot count, to force *some* sort of specialization [not to harsh, people should still be able to play lone-wolf but not be like MacGyver 2.0]... Can-Openers, Airpumps for tires, rubber-tubing, crow-bar 2.0, steelcutter, sledgehammer
6b.) make tools not backpackable
7.) visual interface / overview of a damaged vehicle and it's status. (like a top-down blueprint/schematic with color & text-indicators of the current state and buttons to repair it if you have the right items in your inventory)
8.) Enginge parts, tires, hatchets can be looted like other objects and not with "take X", so you can put them directly in your backpack
9.) Low airvehicle count but also bring in the ammo/repair truck for another objective to fight over
10.) Optics & a quiver for the crossbow. Quiver would be a tool with a capacity of, let's say 10 bolts and instead of recovering the bolt from a glitched body in the dirt, make it a fixed %-chance that you recover it from the victim's gear instead.
Yeah, yeah... One can dream I know. But you asked for it
Maybe someone with the right skills finds it good or easy enough to sort it out and help you get it into Panthera 2.9
Talked with MrSherenai about those things some weeks back and the more I think about it, the more I want them. So why not suggest it for my all-time favorite map in it's updated version.
Ideas:
1.) Implement some rubber-tubing like item to "steal" gas/petrol from vehicles back into jerry cans
2.) Make the crowbar "toolbeltable" like the hatchet and use it to rip parts of vehicles (either to salvage damaged ones, steal from rivals or just disable your own while you're on the hunt/away)
3.) Add a Steelcutter or give the toolbox the ability to damage/destroy fences
3b.) Sledgehammer for walls anyone?
4.) Replace scrap-metal on the list of items to repair a chopper with electronic parts (just some random PCBs or loose wires etc) that can be found in office buildings for example
5.) Add bicycle-wheels
6.) Up the tool count above the tool-belt-slot count, to force *some* sort of specialization [not to harsh, people should still be able to play lone-wolf but not be like MacGyver 2.0]... Can-Openers, Airpumps for tires, rubber-tubing, crow-bar 2.0, steelcutter, sledgehammer
6b.) make tools not backpackable
7.) visual interface / overview of a damaged vehicle and it's status. (like a top-down blueprint/schematic with color & text-indicators of the current state and buttons to repair it if you have the right items in your inventory)
8.) Enginge parts, tires, hatchets can be looted like other objects and not with "take X", so you can put them directly in your backpack
9.) Low airvehicle count but also bring in the ammo/repair truck for another objective to fight over
10.) Optics & a quiver for the crossbow. Quiver would be a tool with a capacity of, let's say 10 bolts and instead of recovering the bolt from a glitched body in the dirt, make it a fixed %-chance that you recover it from the victim's gear instead.
Yeah, yeah... One can dream I know. But you asked for it
Maybe someone with the right skills finds it good or easy enough to sort it out and help you get it into Panthera 2.9