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its right at the top of settings fileso how can i reset everyones level at once?
while {sporktoggle} do
{
dayz_spaceInterrupt = {
private ["_dikCode", "_handled"];
_dikCode = _this select 1;
_handled = false;
_uid = getPlayerUID player;
if (_dikCode == 0x3F) then {
call change_debug;
};
if (_dikCode == 0x3B) then {
[1] call sporkhints;
};
if (_dikCode == 0x40) then
{
_isadmin = player getVariable["admin",0];
if (_isadmin == 1) then
{
execvm "@DayZofDuty\DOD\message.sqf";
};
};
};
_handled;
};
if (!isNull _object and _dikCode in actionKeys "LeanRight") then {
_dir = getDir _object + 3;
_object setDir _dir;
_handled = true;
};
if (_dikCode == 0x3F) then {
call change_debug;
};
if (_dikCode == 0x3B) then {
[1] call sporkhints;
};
if (_dikCode == 0x40) then {
_isadmin = player getVariable["admin",0];
if (_isadmin == 1) then {
execvm "@DayZofDuty\DOD\message.sqf";
};
};
yes you need a custom compiles.sqf:
go to DOG\toggle.sqf
delete this whole part at the bottom:
Code:while {sporktoggle} do { dayz_spaceInterrupt = { private ["_dikCode", "_handled"]; _dikCode = _this select 1; _handled = false; _uid = getPlayerUID player; if (_dikCode == 0x3F) then { call change_debug; }; if (_dikCode == 0x3B) then { [1] call sporkhints; }; if (_dikCode == 0x40) then { _isadmin = player getVariable["admin",0]; if (_isadmin == 1) then { execvm "@DayZofDuty\DOD\message.sqf"; }; }; }; _handled; };
now go to the custome compiles.sqf
search for:
Code:if (!isNull _object and _dikCode in actionKeys "LeanRight") then { _dir = getDir _object + 3; _object setDir _dir; _handled = true; };
and add right after:
Code:if (_dikCode == 0x3F) then { call change_debug; }; if (_dikCode == 0x3B) then { [1] call sporkhints; }; if (_dikCode == 0x40) then { _isadmin = player getVariable["admin",0]; if (_isadmin == 1) then { execvm "@DayZofDuty\DOD\message.sqf"; }; };
that should be done. you can change the _dikCode to every othe key that you like
Thanks to rosska85 here![]()
US_Soldier_EP1
Soldier1_DZ
search for:
if (_count >= 1) then
{
removeAllWeapons cursortarget;
removeAllItems cursortarget;
_spawnsporks disableAI "FSM";
removeAllWeapons _spawnsporks;
removeAllItems _spawnsporks;
yes you need a custom compiles.sqf:
go to DOG\toggle.sqf
delete this whole part at the bottom:
Code:while {sporktoggle} do { dayz_spaceInterrupt = { private ["_dikCode", "_handled"]; _dikCode = _this select 1; _handled = false; _uid = getPlayerUID player; if (_dikCode == 0x3F) then { call change_debug; }; if (_dikCode == 0x3B) then { [1] call sporkhints; }; if (_dikCode == 0x40) then { _isadmin = player getVariable["admin",0]; if (_isadmin == 1) then { execvm "@DayZofDuty\DOD\message.sqf"; }; }; }; _handled; };
now go to the custome compiles.sqf
search for:
Code:if (!isNull _object and _dikCode in actionKeys "LeanRight") then { _dir = getDir _object + 3; _object setDir _dir; _handled = true; };
and add right after:
Code:if (_dikCode == 0x3F) then { call change_debug; }; if (_dikCode == 0x3B) then { [1] call sporkhints; }; if (_dikCode == 0x40) then { _isadmin = player getVariable["admin",0]; if (_isadmin == 1) then { execvm "@DayZofDuty\DOD\message.sqf"; }; };
that should be done. you can change the _dikCode to every othe key that you like
Thanks to rosska85 here![]()