stephen2012
Member
ah sorry diddent see that ok it will still help people add them to traders on epoch by having the right weapon class
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hey Vampire is it possible to run 2 missions at the same time with DZMS?
Only problem i have is only one bandit at almost allof these missions.
Also when i enable the vehicles to be saved, seems to save the humvee fine, but not the jeeps.
Seems you may have updated the script. No version number change, but i'll do it and see if it fixes this.
"DZMSMinMarker" setMarkerColor "ColorRed"; i assume i can just change ColorRed to ColorGreen then?The Major and Minor missions run at the same time, but so people don't pick and choose which to go to based on if its a minor or major mission the markers are the same color. Major missions take longer to run based on your settings in the Config.
"DZMSMinMarker" setMarkerColor "ColorRed"; i assume i can just change ColorRed to ColorGreen then?
I've got a question regarding the way loot is presented (at work so cant check the files):
Is it spawned in tents or crates?
The reason I ask: Namalsk 0.75 has most crates blocked, so I have to edit all crates to tents to have them able to spawn (I believe, havent found another way tbh)
"//Check for Ammobox" \n
" {" \n
"// if(!(_x isKindOf ""WeaponHolder"")) then {" \n
"// diag_log (""CLEANUP: DELETING AN AMMOBOX "" + (typeOf _x));" \n
"// deleteVehicle _x;" \n
"// };" \n
" } forEach allMissionObjects ""ReammoBox"";" \n
I was using this on Epoch Napf- Were some glitches but I managed to fix them
Ex-
if (DZMSWorldName == "napf") then {
_centerPos = [10010.905, 10448.559, 0];
};
Also best to edit
_pos = [getMarkerPos "center",0,9000,150,0,7,0] call BIS_fnc_findSafePos;
_pos = [getMarkerPos "center",500,9000,150,0,7,0] call BIS_fnc_findSafePos;
or other numbers to avoid center of map/novy bugs
Another small guide.. Tip..
in
DZMSBox.sqf
to add extra stuff besides just weapons
under _medical = [XXXX];
put _extras = ["ItemWoodStairs","ItemWoodStairsSupport"];
then below load packs
put
//load extra
_scount = count _extras;
for "_x" from 0 to 8 do {
_sSelect = floor(random _sCount);
_item = _extras select _sSelect;
_crate addMagazineCargoGlobal [_item,(round(random 8))];
};
I am not sure the exact numbers it picks but that is what I use to add more supplies/building supplies.
Another thing I had problems with boxes disapearing sometimes so I used _object setVariable permaloot true,
so they stay.. But other than that, everything works out great!
if (_object isKindOf "ReammoBox") then {
// PermaLoot on top of ObjID because that "arma logic"
_object setVariable ["permaLoot",true];
};
ThanksDZMS now fully supports Napf Island.
ThanksI like it so far- wasn't too hard to add it in (center post was in my thread) also - can you explain what these values mean in terms of items
_scount = count _extras;
for "_x" from 0 to 8 do {
_sSelect = floor(random _sCount);
_item = _extras select _sSelect;
_crate addMagazineCargoGlobal [_item,(round(random 8))];
};
does that mean it selects a random 8 items then a value of 1-8 to put into the box? I am not too sure there.. but thanks!
Sweet thanks!The first value 0 to 8 means it loops through 8 times, choosing 8 different items randomly from the array. The items could be all the same, or different, because each time it randomly chooses from the array.
The round random means it takes 8, randomizes it (so it could be anything from 0 to 8 including decimals like 1.46), then rounds it to the nearest whole number. This is how many of the item it has chosen, this time through the array, it will add to the crate.
My question was about adding gold to each crate, but I was able to figure it out after I took a quick walk away.
None of the map markers are named on my server if thats what you mean, is just displays a red circle on the map no name or text, vanila dayz 1.8.3 as well