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Falling Sheep is there anything diffent you need to do to get 1.3 basebuilding to work with epoch 1.0.5.1 i get just a black screen and i have checked it many times. I have almost every mod from the last repack installed but basebuilding any ideas?
Have you been able to find out why spawning a perm vehicle is not working?ok alomst done with 0.11a - Sneakyjust fixing the last lot of custom building errors and a small issue with trade from vehicles script (stupid missng ] ... its there damit!!
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0.11a - Sneaky is coming!
(for epoch 1.0.4.2)
i cant remember what i did to fix it but its working in the tests so far ( ithink it was a BE issue but not sure)Have you been able to find out why spawning a perm vehicle is not working?
two things.... how can i enable god mode at the aircraft trader and and hero and bandit city?
and i cant seem to get heli lift to work , can i freely add another heli lift script?
in your mission file same place as init.sqfwhere do you find sqm XD
in the controls (in game) ... what do i bind them to... because currently, no keys do anything to adjust position (right, left, up, down, sideways, frontways, anywaysOh wait now I remember. You need to define some buildings which can be moved up or down. The buildings you can move are not bind to the ground like the small Sandbag wall. The keys are 5 and 8 on Numpad.
That's what we are using in 1.0.5.1sheep, instead of the heli lift script you use can you use http://forums.bistudio.com/showthread.php?126076-BTC-Logistic-Script ? its much better
hope fully tonight i have fixed all the RPT spams, just want to get exploded vehicles drop gear workingahhh okaygood shit bud. when is sneaky going to be pushed?
FallingSheep i love the work you do and i love how speedily i get a response. I have 2 questions for ya.
Any way you can help me add your update whilist still keeping the custom stuff that i have already put in?
also if instructions call for ; 2. Open your custom variables and change this:
is this referring to a custom compile?