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ask on vilayer forum you will need a sql manager toSheep i have not been able to use my server since 04/07/2014 today i thought with the new update it couldn't do any damage to try and see if it works with that, but before i let you know what happened i'll briefly describe what was happening, mind you this was on a completely fresh vilayer epoch/database install with no mods at all.
I would join my servr and i could get in fine first time round, but every time i logged even if it was to lobby i could not get back in as all i could see was the DayZ Epoch loading screen. I could run around and hear my characters movements though, weirdly enough this only affected me on my own server and i join others fine.
So here we are today after installing your repack on my server and voila! it works absolutely perfect, you're a genius man, no tech support could figure out what was going wrong and i was at a wits end.
Thank you for the time and effort you put into this.
The only thing is i don't know how i'd go about running the new.sql on my database any hints please ?
post the EXACT kickyeah ok but i try it without infistar antihack.
and i got the same public kick (with battleye from sheep)
ok thats weird , your getting kicked for ESS which shouldnt happen... ill see what i can do13.07.2014 00:55:24: boneau(127.0.0.1:2316) 8680ec6811393135ffd12e03f198cc15 - #0 "donorListBase" = ["10332294","0","0"]
13.07.2014 01:01:46: boneau(127.0.0.1:2316) 8680ec6811393135ffd12e03f198cc15 - #0 "donorListBase" = ["10332294","0","0"]
after delete the line above line in mpmission init/variables.sqf
13.07.2014 01:06:04: boneau(127.0.0.1:2316) 8680ec6811393135ffd12e03f198cc15 - #0 "DefaultMagazines" = ["ItemBandage","ItemBandage","ItemBandage","ItemPainkiller","ItemWaterbottle","FoodPistachio","17Rnd_9x19_glock17","17Rnd_9x19_glock17","17Rnd_9x19_glock17"]
ok make sure you have installed the BE filters correctly as i cant reproduce the issue13.07.2014 00:55:24: boneau(127.0.0.1:2316) 8680ec6811393135ffd12e03f198cc15 - #0 "donorListBase" = ["10332294","0","0"]
13.07.2014 01:01:46: boneau(127.0.0.1:2316) 8680ec6811393135ffd12e03f198cc15 - #0 "donorListBase" = ["10332294","0","0"]
after delete the line above line in mpmission init/variables.sqf
13.07.2014 01:06:04: boneau(127.0.0.1:2316) 8680ec6811393135ffd12e03f198cc15 - #0 "DefaultMagazines" = ["ItemBandage","ItemBandage","ItemBandage","ItemPainkiller","ItemWaterbottle","FoodPistachio","17Rnd_9x19_glock17","17Rnd_9x19_glock17","17Rnd_9x19_glock17"]
ok figured out the snap issue post fix in a moment ... stupid spaceinterupt![]()
no you just need to replace it. how to soonDo i need to redownload the update for this fix?
no you just need to replace it. how to soon![]()
you could always do it yourselfNot sure i like your attitude. I know you do all of this work for us for free and ask for nothing in return, and i understand this stuff can be time consuming when trying to figure stuff out, but i really don't appreciate you making me wait for stuff. I'm too important to have to wait!!!![]()
private ["_dikCode","_handled","_primaryWeapon","_secondaryWeapon","_nearbyObjects","_nill","_shift","_ctrl","_alt","_dropPrimary","_dropSecondary","_iItem","_removed","_iPos","_radius","_item"];
_dikCode = _this select 1;
_handled = false;
if (_dikCode in[0x02,0x03,0x04,0x58,0x57,0x44,0x43,0x42,0x41,0x40,0x3F,0x3E,0x3D,0x3C,0x3B,0x0B,0x0A,0x09,0x08,0x07,0x06,0x05]) then {
_handled = true;
};
if (DZE_SNAP_PRO_USE_COMMAND_MENU && _dikCode in DZE_SNAP_BUILD_NUMKEYS) then {
_handled = false;
};
if ((_dikCode == 0x3E or _dikCode == 0x0F or _dikCode == 0xD3)) then {
if(diag_tickTime - dayz_lastCheckBit > 10) then {
dayz_lastCheckBit = diag_tickTime;
call dayz_forceSave;
};
call dayz_EjectPlayer;
};
// esc
if (_dikCode == 0x01) then {
DZE_cancelBuilding = true;
call dayz_EjectPlayer;
};
// Disable ESC after death
if (_dikCode == 0x01 && r_player_dead) then {
_handled = true;
};
// surrender
if (_dikCode in actionKeys "Surrender") then {
_vehicle = vehicle player;
_inVehicle = (_vehicle != player);
_onLadder = (getNumber (configFile >> "CfgMovesMaleSdr" >> "States" >> (animationState player) >> "onLadder")) == 1;
_canDo = (!r_drag_sqf and !r_player_unconscious and !_onLadder and !_inVehicle);
if (_canDo and !DZE_Surrender and !(player isKindOf "PZombie_VB")) then {
DZE_Surrender = true;
_dropPrimary = false;
_dropSecondary = false;
_primaryWeapon = primaryWeapon player;
if (_primaryWeapon != "") then {_dropPrimary = true;};
_secondaryWeapon = "";
{
if ((getNumber (configFile >> "CfgWeapons" >> _x >> "Type")) == 2) exitWith {
_secondaryWeapon = _x;
};
} forEach (weapons player);
if (_secondaryWeapon != "") then {_dropSecondary = true;};
if (_dropPrimary or _dropSecondary) then {
player playActionNow "PutDown";
_iPos = getPosATL player;
_radius = 1;
_item = createVehicle ["WeaponHolder", _iPos, [], _radius, "CAN_COLLIDE"];
_item setposATL _iPos;
if (_dropPrimary) then {
_iItem = _primaryWeapon;
_removed = ([player,_iItem,1] call BIS_fnc_invRemove);
if (_removed == 1) then {
_item addWeaponCargoGlobal [_iItem,1];
};
};
if (_dropSecondary) then {
_iItem = _secondaryWeapon;
_removed = ([player,_iItem,1] call BIS_fnc_invRemove);
if (_removed == 1) then {
_item addWeaponCargoGlobal [_iItem,1];
};
};
player reveal _item;
};
// set publicvariable that allows other player to access gear
player setVariable ["DZE_Surrendered", true, true];
// surrender animation
player playMove "AmovPercMstpSsurWnonDnon";
};
_handled = true;
};
if (_dikCode in actionKeys "MoveForward") exitWith {r_interrupt = true; if (DZE_Surrender) then {call dze_surrender_off};};
if (_dikCode in actionKeys "MoveLeft") exitWith {r_interrupt = true; if (DZE_Surrender) then {call dze_surrender_off};};
if (_dikCode in actionKeys "MoveRight") exitWith {r_interrupt = true; if (DZE_Surrender) then {call dze_surrender_off};};
if (_dikCode in actionKeys "MoveBack") exitWith {r_interrupt = true; if (DZE_Surrender) then {call dze_surrender_off};};
//Prevent exploit of drag body
if ((_dikCode in actionKeys "Prone") and r_drag_sqf) exitWith { force_dropBody = true; };
if ((_dikCode in actionKeys "Crouch") and r_drag_sqf) exitWith { force_dropBody = true; };
_shift = _this select 2;
_ctrl = _this select 3;
_alt = _this select 4;
//diag_log format["Keypress: %1", _this];
if ((_dikCode in actionKeys "Gear") and (vehicle player != player) and !_shift and !_ctrl and !_alt && !dialog) then {
createGearDialog [player, "RscDisplayGear"];
_handled = true;
};
if (_dikCode in (actionKeys "GetOver")) then {
if (player isKindOf "PZombie_VB") then {
_handled = true;
DZE_PZATTACK = true;
} else {
_nearbyObjects = nearestObjects[getPosATL player, dayz_disallowedVault, 8];
if (count _nearbyObjects > 0) then {
if((diag_tickTime - dayz_lastCheckBit > 4)) then {
[objNull, player, rSwitchMove,"GetOver"] call RE;
player playActionNow "GetOver";
dayz_lastCheckBit = diag_tickTime;
} else {
_handled = true;
};
};
};
};
//if (_dikCode == 57) then {_handled = true}; // space
//if (_dikCode in actionKeys 'MoveForward' or _dikCode in actionKeys 'MoveBack') then {r_interrupt = true};
if (_dikCode == 210) then {
_nill = execvm "\z\addons\dayz_code\actions\playerstats.sqf";
};
if (_dikCode in actionKeys "ForceCommandingMode") then {_handled = true};
if (_dikCode in actionKeys "PushToTalk" and (diag_tickTime - dayz_lastCheckBit > 10)) then {
dayz_lastCheckBit = diag_tickTime;
[player,50,true,(getPosATL player)] spawn player_alertZombies;
};
if (_dikCode in actionKeys "VoiceOverNet" and (diag_tickTime - dayz_lastCheckBit > 10)) then {
dayz_lastCheckBit = diag_tickTime;
[player,50,true,(getPosATL player)] spawn player_alertZombies;
};
if (_dikCode in actionKeys "PushToTalkDirect" and (diag_tickTime - dayz_lastCheckBit > 10)) then {
dayz_lastCheckBit = diag_tickTime;
[player,15,false,(getPosATL player)] spawn player_alertZombies;
};
if (_dikCode in actionKeys "Chat" and (diag_tickTime - dayz_lastCheckBit > 10)) then {
dayz_lastCheckBit = diag_tickTime;
[player,15,false,(getPosATL player)] spawn player_alertZombies;
};
if (_dikCode in actionKeys "User20" and (diag_tickTime - dayz_lastCheckBit > 5)) then {
dayz_lastCheckBit = diag_tickTime;
_nill = execvm "\z\addons\dayz_code\actions\playerstats.sqf";
};
// numpad 8 0x48 now pgup 0xC9 1
if ((_dikCode == 0xC9 and (!_alt or !_ctrl)) or (_dikCode in actionKeys "User15")) then {
DZE_Q = true;
};
// numpad 2 0x50 now pgdn 0xD1
if ((_dikCode == 0xD1 and (!_alt or !_ctrl)) or (_dikCode in actionKeys "User16")) then {
DZE_Z = true;
};
// numpad 8 0x48 now pgup 0xC9 0.1
if ((_dikCode == 0xC9 and (_alt and !_ctrl)) or (_dikCode in actionKeys "User13")) then {
DZE_Q_alt = true;
};
// numpad 2 0x50 now pgdn 0xD1
if ((_dikCode == 0xD1 and (_alt and !_ctrl)) or (_dikCode in actionKeys "User14")) then {
DZE_Z_alt = true;
};
// numpad 8 0x48 now pgup 0xC9 0.01
if ((_dikCode == 0xC9 and (!_alt and _ctrl)) or (_dikCode in actionKeys "User7")) then {
DZE_Q_ctrl = true;
};
// numpad 2 0x50 now pgdn 0xD1
if ((_dikCode == 0xD1 and (!_alt and _ctrl)) or (_dikCode in actionKeys "User8")) then {
DZE_Z_ctrl = true;
};
// numpad 4 0x4B now Q 0x10
if (_dikCode == 0x10 or (_dikCode in actionKeys "User17")) then {
DZE_4 = true;
};
// numpad 6 0x4D now E 0x12
if (_dikCode == 0x12 or (_dikCode in actionKeys "User18")) then {
DZE_6 = true;
};
// numpad 5 0x4C now space 0x39
if (_dikCode == 0x39 or (_dikCode in actionKeys "User19")) then {
DZE_5 = true;
};
if(JournalScript)then{
//Journal
if (_dikCode == 0x24) then {
createDialog "horde_journal_front_cover";
};
};
if(HelpScript)then{
//RULES / HELP
if (_dikCode == 0xD2) then {
_hndl = createdialog "help_dialog";
};
};
if(DZGMScript)then{
//DZGM
if ((_dikCode == 0xDB) or (_dikCode == 0xDC)) then {
if (tagname) then {tagname = false;} else {tagname = true;};
};
if (_dikCode == 0x9D) then {
if (dialog) then {closeDialog 0;groupManagementActive = false;} else {createGearDialog [player, "RscDisplayGear"];[] execVM "scripts\dzgm\loadGroupManagement.sqf";};
};
};
// F key
if ((_dikCode == 0x21 and (!_alt and !_ctrl)) or (_dikCode in actionKeys "User6")) then {
DZE_F = true;
if(!(isNil "DZE_SNAP_PRO_COMMAND_MENU")) then {
showCommandingMenu "#USER:DZE_SNAP_PRO_COMMAND_MENU";
};
};
if(_dikCode == 0x0C) then {
private["_message"];
DZE_SNAP_PRO_USE_COMMAND_MENU = !DZE_SNAP_PRO_USE_COMMAND_MENU;
if(DZE_SNAP_PRO_USE_COMMAND_MENU) then {
_message = "SNAP PRO: now using COMMANDING MENU";
} else {
_message = "SNAP PRO: now using SCROLL MENU";
};
systemChat _message;
DZE_cancelBuilding = true;
};
_handled
if ((_object isKindOf "Static") && !(_object isKindOf "TentStorage")) then {
if (typeOf(_object) in allbuildables_class) then {