bigbiertje
New Member
As it seems a lot of you use the repack on overpoch I'll release a special overpoch edtion later this week![]()
hahah nice
when you need a sql for the overpoch i have one for you
Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature may not be available in some browsers.
As it seems a lot of you use the repack on overpoch I'll release a special overpoch edtion later this week![]()
Are your overpoch traders in category's or just an overpoch section.hahah nicei have change it to overpoch with custom loot and cars and traders
when you need a sql for the overpoch i have one for you![]()
in the categoryAre your overpoch traders in category's or just an overpoch section.
Would you share them with mein the category
maby next week a overpoch traders city only for the overpoch items
SQL pleaseyou need the sql ? or you want the overpoch traders city when its done ?
Does Sheeps Repack have a Github? I'd be interested in getting an SVN instead of checking back for a mediafire link every so often![]()
Dont think it does, and you can watch the release thread and sheep updates it every update so it sends a notification to your open dayz account.Does Sheeps Repack have a Github? I'd be interested in getting an SVN instead of checking back for a mediafire link every so often![]()
i had one but kept screwing it upDoes Sheeps Repack have a Github? I'd be interested in getting an SVN instead of checking back for a mediafire link every so often![]()
Trader bugs starnge have you changed the tables at all except the one included in the pack.hey - found new bugs:
some players cant open the trader menu. after clicking the trader menu the menu open and close nearly at the same time.
after mining some ore the option is shown to short (the line flashes)
http://opendayz.net/threads/server-launch-bat-file-and-restart-system-tutorial.11006/Can one of you share your restart script! For every 3-5 hours. Mind dont want to start the restart. Please include all bats
Trader bugs starnge have you changed the tables at all except the one included in the pack.
//Repairing Vehicles
if ((dayz_myCursorTarget != _cursorTarget) and _isVehicle and !_isMan and _hasToolbox and (damage _cursorTarget < 1) and !_isDisallowRepair) then {
_hasKey = _ownerID in _temp_keys;
_oldOwner = (_ownerID == dayz_playerUID);
if(!locked _cursorTarget) then {
if (s_player_repair_crtl < 0) then {
dayz_myCursorTarget = _cursorTarget;
_menu = dayz_myCursorTarget addAction ["Repair Vehicle", "\z\addons\dayz_code\actions\repair_vehicle.sqf",_cursorTarget, 0, true, false, "",""];
_menu1 = dayz_myCursorTarget addAction ["Salvage Vehicle", "fixes\salvage_v.sqf",_cursorTarget, 0, true, false, "",""];
s_player_repairActions set [count s_player_repairActions,_menu];
s_player_repairActions set [count s_player_repairActions,_menu1];
s_player_repair_crtl = 1;
} else {
{dayz_myCursorTarget removeAction _x} forEach s_player_repairActions;s_player_repairActions = [];
s_player_repair_crtl = -1;
};
};
};
private ["_part","_cancel","_color","_percent","_string","_handle","_damage","_cmpt","_vehicle","_hitpoints"];
// [ _trader_id, _category, _action ];
// _activatingPlayer = _this select 1;
_vehicle = _this select 3;
{dayz_myCursorTarget removeAction _x} forEach s_player_repairActions;s_player_repairActions = [];
// dayz_myCursorTarget = _vehicle;
//_allFixed = true;
_hitpoints = _vehicle call vehicle_getHitpoints;
//diag_log format["DEBUG SALVAGE: %1", _hitpoints];
{
_damage = [_vehicle,_x] call object_getHit;
_part = "PartGeneric";
//change "HitPart" to " - Part" rather than complicated string replace
_cmpt = toArray (_x);
_cmpt set [0,20];
_cmpt set [1,toArray ("-") select 0];
_cmpt set [2,20];
_cmpt = toString _cmpt;
if(["Engine",_x,false] call fnc_inString) then {
_part = "PartEngine";
};
if(["HRotor",_x,false] call fnc_inString) then {
_part = "PartVRotor"; //yes you need PartVRotor to fix HRotor LOL
};
if(["Fuel",_x,false] call fnc_inString) then {
_part = "PartFueltank";
};
if(["Wheel",_x,false] call fnc_inString) then {
_part = "PartWheel";
};
if(["Glass",_x,false] call fnc_inString) then {
_part = "PartGlass";
};
// allow removal of any lightly damaged parts
if (_damage < 1 ) then {
// Do not allow removal of engine or fueltanks
if( _part == "PartGlass" or _part == "PartWheel" or _part == "PartEngine" or _part == "PartVRotor" or _part == "PartFueltank" or _part == "PartGeneric" ) then {
_color = "color='#ffff00'"; //yellow
if (_damage >= 0.5) then {_color = "color='#ff8800'";}; //orange
if (_damage >= 0.9) then {_color = "color='#ff0000'";}; //red
_percent = round(_damage*100);
_string = format["<t %2>Remove%1 (%3 %4)</t>",_cmpt,_color,_percent,"%"]; //Remove - Part
_handle = dayz_myCursorTarget addAction [_string, "\z\addons\dayz_code\actions\salvage.sqf",[_vehicle,_part,_x], 0, false, true, "",""];
s_player_repairActions set [count s_player_repairActions,_handle];
};
};
} forEach _hitpoints;
if(count _hitpoints > 0 ) then {
_cancel = dayz_myCursorTarget addAction ["Cancel", "\z\addons\dayz_code\actions\repair_cancel.sqf","repair", 0, true, false, "",""];
s_player_repairActions set [count s_player_repairActions,_cancel];
s_player_repair_crtl = 1;
};
private ["_vehicle","_status"];
_vehicle = _this select 0;
_status = _this select 1;
if (local _vehicle) then {
if(_status) then {
_vehicle setVehicleLock "LOCKED";
_vehicle setVariable ["R3F_LOG_disabled",true,true]; //<<its disable lift/tow locked veh. with R3F
_vehicle allowDamage false;
} else {
_vehicle setVehicleLock "UNLOCKED";
_vehicle setVariable ["R3F_LOG_disabled",false,true]; //<<its disable lift/tow locked veh. with R3F
_vehicle allowDamage true;
};
};
local_lockUnlock = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\local_lockUnlock.sqf";
local_lockUnlock = compile preprocessFileLineNumbers "fixes\local_lockUnlock.sqf";