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Oh and just so y'all know, all the default files from Sheep's original download are included, as well as the default Epoch SQL files.
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hopefully there will be an offical saureland repack with 0.15 comingHey simon, I noticed your message and I was actually looking for the exact same thing. I have a [WIP] Sheeps Epoch Repack for the Sauerland map that I have been working on all night, and am uploading it to my Clan's servers. I have had a couple of times where I have had to go into the database under player_login and set the CharacterID number to 1 from 0.
This is for anyone that wants to access the Sauerland Repack. I figured if I could figure it out, and seeing how many people I have already seen asking for this, I would take some of my free time and see if I could figure it out.
If you would like a copy of this, please visit this link:
CLICK HERE FOR SHEEPS EPOCH REPACK SAUERLAND/CHERNARUS/NAPF - 10.50 MB IN SIZE
And yes, I have had at least 5 successful start-up's where ALL traders work. I added the Chernarus and Napf server files into it all, so you will have all 3 missions available. Hope this helps someone out!
**************PLEASE NOTE*************
ALL CREDITS FOR SHEEPS EPOCH REPACK FOR ALL SERVER FILES GO TO THEIR RESPECTIVE SCRIPTERS, AS WELL AS SHEEP FOR HIS AWESOME WORK ON THIS PACK. THE ONLY MODIFICATIONS I MADE WAS TO MODIFY THE SERVER'S FILES TO ALLOW THE SHEEPS EPOCH REPACK TO OPERATE ON SAUERLAND!!!! I DO NOT CLAIM ANY OWNERSHIP OR RIGHTS TO THE SCRIPT WORK!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
well adding support for different maps should be trivial ... I used sheeps 0.14 chernarus for my lingor island custom mod.
I switched out the mission.sqm .. the ess is specific to chernarus, but I deleted that as the pile of crap it is. I changed two lines in the init.sqf that pointed to chernarus instead of lingor and changed the instance.
so all together it took ... 3 minutes?
I am not an epoch fan so there might be issues I havent come across yet since I am not familiar with all these scripts. ...
once I delete all the gems and traders and safezones it will be good to go !!!
hi guys its come to my attetion that some one has been using my UID and been logging in to server as Fallingsheep1985 and just being a plain dick, saying that he is me, and that he created the repack and is working on endgame, so far ive had reports tha he/she has been on at least 5 servers boasting about creating the repack and saying he is an arma code genius.
First off i havent played dayz mod in months, and when i do play online i stick to the other repack/endgame devs servers
second i use the user name Fallingsheep
third if you think you chatting/playing with the imposter PM me here while in game and if it is really me i will respond to you
(lets the hacker/thief/scum do that)
fourth if you encounter this guy please let me know as im tryiny to track down who he is and why he would want to pretend to be me and discredit me
( i know im awesome, but really pretending to be me...its jus sad)
fifth if i do play online i play on friends/devs/testers servers and am almost always an admin
(i like to help people and sort out issues)
lastly how the f@#K does someone use my UID?
i mean i know theres UID spoofing but i didnt think it could pass BE checks?
EDIT: well now my cdkey has been banned! now im pissed! ive logged a ticket with battleye and steam and sent my IP to them, this is rridiculous i mean who does this shit?
Thats what im doing in end game, moving traders to areas in the city, they will have guards near by that will agro if a player shots/attacks (still working on this as i need to make it happen only if the player shots/attacks another player or NPC and not zedsI also had to trade out the server_traders.sqf file or I have the wrong trader menu or none at all.
I have been a downer on Epoch, mostly because the building system is tedious (but at least it is complete and functional) and the trader cities and safezones (safezones are counter to the FEAR that is supposed to exist in Dayz). I am a proponent of moving the traders to various spots in the cities where they would belong. But I am running Lingor on my custom mod and with Epoch, there are not any trader Trader Cities or safezones. The traders are scattered around with interesting names ... such as Bag Lady Gina who is on top of a building in the slums. Now this adds to the game and makes players travel the map.
good pointLET them shoot other players. There should be danger at all times in Dayz. When you go to a trader, it should be your responsibility to scout and make sure you are alone or go in a group and have someone stand watch.
good to hear you got that fixed sheep! is there any reason or reason to expect that the repack would cause extended lengths of server startups?
I've got the Sauerland working, but it takes nearly 15 minutes just to load into the server from a fresh restart.
Working with this system:
Windows 2008 Server R2 Datacenter
Dual-Core Xeon 2.27 GHz
4 GB Ram
The Chernarus server runs perfect even from fresh startup, less than a minute to load in. It seems only the sauerland setup is having difficulties loading.
No custom buildings ... that sucks balls .. what will everyone blame their lag on ?!?