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what about your client rpt?
Now, I may not know what I am talking about here .. but the last line says "end mission" .. that will disconnect you and send you back to the lobby. ... so ...... can others join your server?
its probably easier to fix this one. if all you did was remove ess and replace with ess2. maybe you should remove ess and replace with default files THEN install ess2. or use winmerge and see what the actual differences between v1 and v2 are and only apply those changes
Add the ID's to infistars allowed dialogs.
You will find the ID's in the release threads of the scripts
i will try to add DZGM again, i dont know if there is any updates after repack that can solve it.
_blocked = false;
_bodies = [];
{if (!isNull _x) then {if ((_x getVariable["bodyName",name _x]) == (name player)) then {_bodyPos = (getPosATL _x);_bodies set [count _bodies,_bodyPos];};};} count allDead;
if (count _bodies != 0) then {
{
_bodyPos = _x;
{
_pos = (locArray select _forEachIndex) select 0;
if ((_bodyPos distance _pos) <= bodyCheckDistance) then {
_idc = (1600+_forEachIndex);
ctrlShow [_idc,false];
_blocked = true;
};
} forEach locArray;
} count _bodies;
if !(ctrlVisible 1624) then {ctrlShow [1001,false];};
if (_blocked) then {systemChat format ["Note: some spawns are blocked due to a body of yours within %1m",bodyCheckDistance];};
};
//Check infantry-type units
if (((vehicle _x) == _x) && {!(_x getVariable ["unconscious",false])} && {_x getVariable ["canCheckUnit",true]}) then {
_x setVariable ["canCheckUnit",false];
_nul = _x spawn {
_unit = _this;
_loadout = _unit getVariable ["loadout",[]];
_currentMagazines = (magazines _unit);
(line 159) for "_i" from 0 to ((count (_loadout select 0)) - 1) do {
if (((_unit ammo ((_loadout select 0) select _i)) == 0) || {!((((_loadout select 1) select _i) in _currentMagazines))}) then {
_unit removeMagazines ((_loadout select 1) select _i);
_unit addMagazine ((_loadout select 1) select _i);
if ((_i == 0) && {_unit getVariable ["extraMag",false]}) then {_unit addMagazine ((_loadout select 1) select _i)};
};
};