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Mind sharing how you fixed it?I fixed it works well.![]()
seems only logical since there is no check in place if igniting has already started and the unit is still present ingame.When I burn a tent the option is still there to ignite it.
seems only logical since there is no check in place if igniting has already started and the unit is still present ingame.
Strange i never had that issueHe's saying you burn a tent, run away, no matter how far away it will still say Ignite Tent until you click it again. Just one of those little things that's not critical but definitely bothersome.
He's saying you burn a tent, run away, no matter how far away it will still say Ignite Tent until you click it again. Just one of those little things that's not critical but definitely bothersome.
?
is that a spelling error at the end or is it supposed to look like this:
?
edit:
also i was looking at the other tent actions and they start up like this:
if(cursorTarget isKindOf "TentStorage" and ...
but the tent burning looks like this:
if(_isTent and _hasMatches and _canDo and !_isMan) then {
maybe it needs to look more like this:
if(cursorTarget isKindOf "TentStorage" and _hasMatches and _canDo and !_isMan) then {
?
_isTent = cursorTarget isKindOf "TentStorage";
player removeAction s_player_igniteTent;
s_player_igniteTent = -1;
maybe you dont have this variable declared at the top of your fn_selfActions.sqfCode:_isTent = cursorTarget isKindOf "TentStorage";
or it is commented out idk but i had that one in standard... have been using that
for all my tent actions, if you have it should be around where _isStash gets declared.
Also, at the bottom of fn_selfActions.sqf check if you have this
where all the others are that look like this. I might have forgotten this last bit in the release post.Code:player removeAction s_player_igniteTent; s_player_igniteTent = -1;
No syntax error, any opened ( needs to be closed with )is that a spelling error at the end or is it supposed to look like this:
?
edit:
also i was looking at the other tent actions and they start up like this:
if(cursorTarget isKindOf "TentStorage" and ...
but the tent burning looks like this:
if(_isTent and _hasMatches and _canDo and !_isMan) then {
maybe it needs to look more like this:
if(cursorTarget isKindOf "TentStorage" and _hasMatches and _canDo and !_isMan) then {
?
Also, at the bottom of fn_selfActions.sqf check if you have this
where all the others are that look like this. I might have forgotten this last bit in the release post.Code:player removeAction s_player_igniteTent; s_player_igniteTent = -1;
My server version 1.7.6.1 and use your script but after auto restart tent not be removed.