uasuperman
New Member
Here is my RPT log - i don't see anything about the traders in the error logs though.
Code:
2:19:22 "Res3tting B!S effects..."
2:19:22 "[AGN] Starting Trader City Safezone Commander!"
2:19:22 "Error: Attempting to start AGN products on a server where it should not be!"
2:19:22 "HIVE: Starting"
2:19:22 "HIVE: trying to get objects"
2:19:23 "HIVE: found 178 objects"
2:19:23 "HIVE: Commence Object Streaming..."
2:19:23 "HIVE: got 178 objects"
2:19:37 "HIVE: Spawning # of Vehicles: 1"
2:19:37 "HIVE: Spawning # of Debris: 100"
2:19:37 "HIVE: Spawning # of Ammo Boxes: 3"
2:19:37 "HIVE: Spawning # of Veins: 50"
2:19:37 "Initializing DZAI version 1.9.2"
2:19:37 "[DZAI] Reading DZAI configuration file."
2:19:37 "[DZAI] DZAI configuration file loaded."
2:19:37 "[DZAI] Compiling DZAI functions."
2:19:37 "[DZAI] Base classname tables loaded."
2:19:37 "[DZAI] Server is running map chernarus. Loading static trigger and classname configs."
2:19:37 "DayZ Epoch loot tables loaded."
2:19:37 "[DZAI] AI to zombie hostility is enabled."
2:19:37 "[DZAI] Zombie aggro to AI is disabled."
2:19:37 "[DZAI] DZAI settings: Debug Level: 0. DebugMarkers: 0. ModName: epoch. DZAI_dynamicWeaponList: true. VerifyTables: true."
2:19:37 "[DZAI] AI spawn settings: Static: true. Dynamic: true. Air: false. Land: false."
2:19:37 "[DZAI] AI behavior settings: DZAI_findKiller: true. DZAI_tempNVGs: false. DZAI_weaponNoise: 0. DZAI_zombieEnemy: true. DZAI_freeForAll: false."
2:19:37 "[DZAI] DZAI loading completed in 0.0420074 seconds."
2:19:37 "Total Number of spawn locations 5"
2:19:37 "PUBLISH: Attempt 295aa080# 1055530: datsun1_civil_3_open.p3d"
2:19:37 "HIVE: WRITE: "CHILD:308:1223:datsun1_civil_3_open:0:0:[47,[4941.48,9892.47,0.0153503]]:[]:[["motor",0.121608],["sklo predni P",0.678834],["sklo predni L",0.746653],["karoserie",0.57552],["palivo",0.495363],["wheel_1_1_steering",0.221257],["wheel_2_1_steering",0.806138],["wheel_1_4_steering",0.804286],["wheel_2_4_steering",0.802536],["wheel_1_3_steering",0.323318],["wheel_2_3_steering",0.370851],["wheel_1_2_steering",0.261025],["wheel_2_2_steering",0.396925],["glass1",0.552878],["glass2",0.669176],["glass3",0.392347],["glass4",0.123452]]:0.327998:4941598925047:""
2:19:40 "DEBUG VEIN: Too many objects at [3361.46,5301.66]"
2:19:40 "DEBUG VEIN: Too many objects at [6756.6,13474.5]"
2:19:40 "DEBUG VEIN: Too many objects at [5329.19,8277.96]"
2:19:40 "Chernarus spawn areas loaded."
2:19:40 "DZAI Scheduler is running required script files..."
2:19:40 "[DZAI] DZAI finished building weighted weapongrade tables in 0.00401306 seconds."
2:19:40 "EPOCH EVENTS INIT"
2:19:40 "CLEANUP: INITIALIZING CLEANUP SCRIPT"
2:19:40 "[DZAI] Building DZAI weapon arrays using CfgBuildingLoot data."
2:19:40 "[DZAI] DZAI weapon classname tables created in 0.0370026 seconds."
2:19:40 "[DZAI] DZAI is verifying all tables for banned or invalid classnames..."
2:19:40 "[DZAI] All tables have been verified. No invalid entries found."
2:19:40 "[DZAI] Table verification completed in 0.076004 seconds."
2:19:40 "Chernarus map configuration loaded."
2:19:41 "[DZAI] 77 locations gathered in 0.565002 seconds."
2:19:41 "Res3tting B!S effects..."
2:19:41 "HIVE: WRITE: "CHILD:388:4941598925047:""
2:19:41 "CUSTOM: Selected "313""
2:19:41 "PUBLISH: Created datsun1_civil_3_open with ID "4941598925047""
2:19:43 "TIME SYNC: Local Time set to [2013,8,3,16,19]"
2:19:43 "ERROR: server_playerSync: Cannot Sync Player [PZ] Superman [131]. Position in debug! [-7238.9,19539.3,0.167175]"
2:19:51 "DZAI Scheduler will continue tasks in 15 minutes."
2:19:51 "Starting DZAI Server Monitor in 60 seconds."
2:19:58 bin\config.bin/CfgMovesZombie/States/AmovPercMrunSnonWnonDfr.InterpolateTo: item count not multiple of 2 (is 17)
2:19:58 bin\config.bin/CfgMovesZombie/States/AmovPercMrunSnonWnonDfr.InterpolateTo: Bad move
2:19:58 bin\config.bin/CfgMovesZombie/States/AmovPpneMrunSnonWnonDl.InterpolateTo: item count not multiple of 2 (is 9)
2:19:58 bin\config.bin/CfgMovesZombie/States/AmovPpneMrunSnonWnonDl.InterpolateTo: Bad move
2:19:58 bin\config.bin/CfgMovesZombie/States/AmovPpneMrunSnonWnonDb.InterpolateTo: item count not multiple of 2 (is 9)
2:19:58 bin\config.bin/CfgMovesZombie/States/AmovPpneMrunSnonWnonDb.InterpolateTo: Bad move
2:19:58 bin\config.bin/CfgMovesZombie/States/AmovPpneMrunSnonWnonDbr.InterpolateTo: item count not multiple of 2 (is 9)
2:19:58 bin\config.bin/CfgMovesZombie/States/AmovPpneMrunSnonWnonDbr.InterpolateTo: Bad move
2:19:58 bin\config.bin/CfgMovesZombie/States/AmovPpneMrunSnonWnonDfr.InterpolateTo: item count not multiple of 2 (is 11)
2:19:58 bin\config.bin/CfgMovesZombie/States/AmovPpneMrunSnonWnonDfr.InterpolateTo: Bad move
2:19:58 bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.ConnectTo: Bad move AinvPknlMstpSnonWnonDnon_medicEnd
2:19:58 bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.ConnectTo: Bad move AinvPknlMstpSnonWnonDnon_medic0S
2:19:58 bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.ConnectTo: Bad move AinvPknlMstpSnonWnonDnon_medic0
2:19:58 bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.ConnectTo: Bad move AinvPknlMstpSnonWnonDnon_medic1
2:19:58 bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.ConnectTo: Bad move AinvPknlMstpSnonWnonDnon_medic2
2:19:58 bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.ConnectTo: Bad move AinvPknlMstpSnonWnonDnon_medic3
2:19:58 bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.ConnectTo: Bad move AinvPknlMstpSnonWnonDr_medic3
2:19:58 bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.ConnectTo: Bad move AinvPknlMstpSnonWnonDr_medic4
2:19:58 bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.ConnectTo: Bad move AinvPknlMstpSnonWnonDr_medic5
2:19:58 bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.ConnectTo: Bad move AinvPknlMstpSnonWnonDnon_medic4
2:19:58 bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.ConnectTo: Bad move AinvPknlMstpSnonWnonDnon_medic5
2:19:58 bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.ConnectTo: Bad move AinvPknlMstpSnonWnonDr_medic0S
2:19:58 bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.ConnectTo: Bad move AinvPknlMstpSnonWnonDr_medic0
2:19:58 bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.ConnectTo: Bad move AinvPknlMstpSnonWnonDr_medic1
2:19:58 bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.ConnectTo: Bad move AinvPknlMstpSnonWnonDr_medic2
2:19:58 bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.InterpolateTo: Bad move AinvPknlMstpSnonWnonDnon_medic0S
2:19:58 bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.InterpolateTo: Bad move AinvPknlMstpSnonWnonDr_medic0S
2:20:55 "DZAI Monitor :: Server Uptime - 0 d 0 hr 1 min 10 sec. Active AI Units - 4."
2:20:55 "DZAI Monitor :: Static Spawns - 1 active static triggers. 0 groups queued for respawn."
2:20:55 "DZAI Monitor :: Dynamic Spawns - 0/0 (active/total). Air Patrols: 0/0 (cur/max). Land Patrols: 0/0."
2:21:25 "ERROR: server_playerSync: Cannot Sync Player Icorre [158]. Position in debug! [-7244.71,19536.2,0.973572]"
2:22:18 "ERROR: server_playerSync: Cannot Sync Player -=[VG]=- DoctorVynlendis [118]. Position in debug! [-7245.22,19535.3,1.08075]"
2:24:40 "TIME SYNC: Local Time set to [2013,8,3,16,24]"
2:25:20 "ERROR: server_playerSync: Cannot Sync Player -=[VG]=- KillSwitch [74]. Position in debug! [-7245.98,19534.9,1.18845]"
2:25:57 "DZAI Monitor :: Server Uptime - 0 d 0 hr 6 min 10 sec. Active AI Units - 3."
2:25:57 "DZAI Monitor :: Static Spawns - 2 active static triggers. 1 groups queued for respawn."
2:25:57 "DZAI Monitor :: Dynamic Spawns - 0/0 (active/total). Air Patrols: 0/0 (cur/max). Land Patrols: 0/0."
2:29:40 "TIME SYNC: Local Time set to [2013,8,3,16,29]"
2:30:08 "RUNNING EVENT: crash_spawner on [2014,1,3,16,30]"
2:30:33 Client: Object 6:106 (type Type_70) not found.
2:30:33 Client: Object 6:106 (type Type_69) not found.
2:30:33 Client: Object 6:106 (type Type_70) not found.
2:30:35 WARNING: Function 'name' - -=[VG]=- DoctorVynlendis is dead
2:30:35 WARNING: Function 'name' - -=[VG]=- DoctorVynlendis is dead
2:30:35 "PDEATH: Player Died 146180678"
2:30:52 "ERROR: server_playerSync: Cannot Sync Player -=[VG]=- DoctorVynlendis [118]. Position in debug! [-7239.67,19539.3,0.245483]"
2:30:54 "get: STRING (146180678), sent: STRING (146180678)"
2:30:54 "DISCONNECT: -=[VG]=- DoctorVynlendis (146180678) Object: B 1-1-A:1 (-=[VG]=- DoctorVynlendis) REMOTE, _characterID: 118 at loc [-7239.67,19539.3,0.245483]"
2:30:54 "ERROR: server_playerSync: Cannot Sync Player -=[VG]=- DoctorVynlendis [118]. Position in debug! [-7239.67,19539.3,0.245483]"
2:30:54 Client: Remote object 6:0 not found
2:30:54 Client: Remote object 2:668 not found
2:30:54 Client: Remote object 2:669 not found
2:30:54 Client: Remote object 6:6 not found
2:30:54 Warning: Cleanup player - person 6:109 not found
2:30:57 "DZAI Monitor :: Server Uptime - 0 d 0 hr 11 min 10 sec. Active AI Units - 5."
2:30:57 "DZAI Monitor :: Static Spawns - 2 active static triggers. 0 groups queued for respawn."
2:30:57 "DZAI Monitor :: Dynamic Spawns - 0/0 (active/total). Air Patrols: 0/0 (cur/max). Land Patrols: 0/0."
2:31:11 "ERROR: server_playerSync: Cannot Sync Player -=[VG]=- DoctorVynlendis [164]. Position in debug! [-7245.22,19535.3,1.08075]"
2:31:20 "get: STRING (121298950), sent: STRING (121298950)"
2:31:20 "DISCONNECT: [PZ] Superman (121298950) Object: B 1-1-B:1 ([PZ] Superman) REMOTE, _characterID: 131 at loc [6309.13,7792.98,0.00140381]"