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Option 2 "shouldn't" delete your parachute. Try the "2. dayz_server.pbo>>compile>>server_updateObject.sqf" section of Option 1.
Just do that section and let me know. I may need to add it to option 2 as well.
Having an issue with my guys spawning in right next to the ground halo jumping hovering over the water, any ideas ? might have to try option 2or maybe ive missed something ill look back through it aswell
I use methid 2 and get something went wrong and black screen forever![]()
both methods work. try redoing everything, but this time not skipping a step![]()
HALO JUMP SPAWN TUTORIAL
I give all credits of the originals scripts to the following:Unkinhead,Hangender, VentZero
Modified by: TorturedChunkThere were some issues with the other scripts that I had fixes for and wanted to make a clean post for people to easily install this.
- Working Halo Jump for New and Re-Spawning players
- 2 Options for the actual Halo Script (#1 using internal ARMA 2:OA Halo Scripts, #2 Using the fn_HALO.sqf)
- You can choose Either Method. Do not use both. Choose whichever one is easiest for you to install.
- Both methods fix the saving issue for all players and vehicles.
OPTION #1This uses the ARMA 2: OA Interal HALO Jump scripts. Requires Modification to BE filters and some server cleanup stuff. IMPO this method uses a cleaner HALO script.
Server Changes
1. dayz_server.pbo>>complie>>server_playerSetup.sqf
Find:
Code:dayzPlayerLogin2 = [_worldspace,_state];
Change to:
Code:dayzPlayerLogin2 = [_worldspace,_state,_randomSpot];
2. dayz_server.pbo>>compile>>server_updateObject.sqf
Find:
Code:if (!_parachuteWest) then { if (_objectID == "0" && _uid == "0") then { _object_position = getPosATL _object; diag_log(format["Deleting object %1 with invalid ID at pos [%2,%3,%4]", typeOf _object, _object_position select 0, _object_position select 1, _object_position select 2]); _isNotOk = true; }; };
Change to (Comment Out):
Code:/* if (!_parachuteWest) then { if (_objectID == "0" && _uid == "0") then { _object_position = getPosATL _object; diag_log(format["Deleting object %1 with invalid ID at pos [%2,%3,%4]", typeOf _object, _object_position select 0, _object_position select 1, _object_position select 2]); _isNotOk = true; }; }; */
3. dayz_server.pbo>>system>>server_cleanup.fsm
Find:
Code:"Check for hackers" \n " {" \n " if(vehicle _x != _x && !(vehicle _x in _safety) && (typeOf vehicle _x) != ""ParachuteWest"") then {" \n " diag_log (""CLEANUP: KILLING A HACKER "" + (name _x) + "" "" + str(_x) + "" IN "" + (typeOf vehicle _x));" \n " (vehicle _x) setDamage 1;" \n " _x setDamage 1;" \n " };" \n " } forEach allUnits;" \n
Change to (Comment Out):
Code:"Check for hackers" \n "// {" \n "// if(vehicle _x != _x && !(vehicle _x in _safety) && (typeOf vehicle _x) != ""ParachuteWest"") then {" \n "// diag_log (""CLEANUP: KILLING A HACKER "" + (name _x) + "" "" + str(_x) + "" IN "" + (typeOf vehicle _x));" \n "// (vehicle _x) setDamage 1;" \n "// _x setDamage 1;" \n "// };" \n "// } forEach allUnits;" \n
Mission Changes
1. dayz_X.chernarus>>init.sqf
(X represents your instance ID)
At the VERY bottom ADD:
Code:MC_BIS_halo_spawn = compile preprocessFileLineNumbers "fixes\haloInit.sqf"; private["_mkr"]; _mkr = "spawn" + str(round(random 4)); if (!isDedicated) then { [] spawn { waitUntil { !isNil ("dayz_Totalzedscheck") and !(player getVariable ["humanity",0] > 5000 and typeOf player == "Survivor2_DZ") and !(player getVariable ["humanity",0] < -2000 and (typeOf player == "Survivor2_DZ" or typeOf player == "SurvivorW2_DZ") ) and !(player getVariable ["humanity",0] > 0 and (typeOf player == "Bandit1_DZ" or typeOf player == "BanditW1_DZ") ) }; if (dayzPlayerLogin2 select 2) then { _pos = position player; _mkr setMarkerPos [_pos select 0, _pos select 1]; player spawn MC_BIS_halo_spawn; }; }; };
2. dayz_X.chernarus>>inti.sqf
(X represents your instance ID)
Find:
Code:_playerMonitor = [] execVM "\z\addons\dayz_code\system\player_monitor.sqf";
Change to:
Code:_playerMonitor = [] execFSM "fixes\player_monitor.fsm";
BE Fixes
1. dayz_X.chernarus>>Battleye>>creatvehicle.txt
(X representing your instance ID)
Find:
Code:5 "Parachute" !="ParachuteWest"//under monitoring
Change t0:
Code:5 "Parachute" !="ParachuteWest" !"ParachuteEast" !"ParachuteG" !"ParachuteC"//under monitoring
Anti Hack Fixes
1. UnPBO (UnPack) " dayz_code.pbo"
Find: player_monitor.fsm in " dayz_code\system "
Copy that file (player_monitor.fsm) to " dayz_X.chernarus>>fixes "
(X represents your instance ID)
2. dayz_X.chernarus>>fixes>>player_monitor.fsm
(X represents your instance ID)
Find:
Code:"[] execVM ""\z\addons\dayz_code\system\antihack.sqf"";" \n
Change to (Comment Out):
Code:// "[] execVM ""\z\addons\dayz_code\system\antihack.sqf"";" \n
Pack your mission and enjoy.
Server.PBO - http://www.mediafire.com/?qf5v8x78tkogjywUpload your mission and I'll take a loot at them![]()